Stefan Gavranovic, Zain Hassan, Lukas Failer, Dirk Hartmann
{"title":"Fast 3D solvers for interactive computational mechanics","authors":"Stefan Gavranovic, Zain Hassan, Lukas Failer, Dirk Hartmann","doi":"10.1186/s13362-024-00160-x","DOIUrl":null,"url":null,"abstract":"While interactive simulations have been mostly limited to Computer Graphics applications, new generations of Graphics Processing Units (GPUs) allow the realization of industrial-grade interactive 3D physics simulations. By combining an immersed boundary method with efficient GPU-based MINRES and CG solvers using a GPU-based geometric multigrid preconditioner, we demonstrate a fast industrial 3D computational mechanics solver. The various implementation aspects - specifically how they differ from similar concepts used in the Computer Graphics community - are discussed in detail. The proposed concept opens up new classes of industrial simulation applications allowing a democratization beyond today’s expert users, from designer centric simulation to operational and service decisions based on 3D simulations. To support this, we provide various benchmark cases including a real-world study of a simulation-based service decision for a damaged gear-box mount.","PeriodicalId":44012,"journal":{"name":"Journal of Mathematics in Industry","volume":"118 1","pages":""},"PeriodicalIF":1.2000,"publicationDate":"2024-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Mathematics in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1186/s13362-024-00160-x","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"MATHEMATICS, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
While interactive simulations have been mostly limited to Computer Graphics applications, new generations of Graphics Processing Units (GPUs) allow the realization of industrial-grade interactive 3D physics simulations. By combining an immersed boundary method with efficient GPU-based MINRES and CG solvers using a GPU-based geometric multigrid preconditioner, we demonstrate a fast industrial 3D computational mechanics solver. The various implementation aspects - specifically how they differ from similar concepts used in the Computer Graphics community - are discussed in detail. The proposed concept opens up new classes of industrial simulation applications allowing a democratization beyond today’s expert users, from designer centric simulation to operational and service decisions based on 3D simulations. To support this, we provide various benchmark cases including a real-world study of a simulation-based service decision for a damaged gear-box mount.