Fast 3D solvers for interactive computational mechanics

IF 1.2 Q3 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS
Stefan Gavranovic, Zain Hassan, Lukas Failer, Dirk Hartmann
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引用次数: 0

Abstract

While interactive simulations have been mostly limited to Computer Graphics applications, new generations of Graphics Processing Units (GPUs) allow the realization of industrial-grade interactive 3D physics simulations. By combining an immersed boundary method with efficient GPU-based MINRES and CG solvers using a GPU-based geometric multigrid preconditioner, we demonstrate a fast industrial 3D computational mechanics solver. The various implementation aspects - specifically how they differ from similar concepts used in the Computer Graphics community - are discussed in detail. The proposed concept opens up new classes of industrial simulation applications allowing a democratization beyond today’s expert users, from designer centric simulation to operational and service decisions based on 3D simulations. To support this, we provide various benchmark cases including a real-world study of a simulation-based service decision for a damaged gear-box mount.
用于交互式计算力学的快速三维求解器
虽然交互式仿真大多局限于计算机图形应用,但新一代图形处理器(GPU)允许实现工业级交互式三维物理仿真。通过将沉浸边界法与基于 GPU 的 MINRES 和 CG 求解器(使用基于 GPU 的几何多格预处理器)高效结合,我们展示了一种快速的工业级三维计算力学求解器。我们详细讨论了各种实现方面,特别是它们与计算机图形学界使用的类似概念有何不同。所提出的概念开辟了新的工业仿真应用领域,使其超越了当今的专家用户,从以设计师为中心的仿真到基于三维仿真的运营和服务决策,实现了民主化。为了证明这一点,我们提供了各种基准案例,包括对损坏的变速箱支架进行基于仿真的服务决策的实际研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Mathematics in Industry
Journal of Mathematics in Industry MATHEMATICS, INTERDISCIPLINARY APPLICATIONS-
CiteScore
5.00
自引率
0.00%
发文量
12
审稿时长
13 weeks
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