Dynamic quantification of player value for fantasy basketball

Zach Rosenof
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引用次数: 0

Abstract

Previous work on fantasy basketball quantifies player value for category leagues without taking draft circumstances into account. Quantifying value in this way is convenient, but inherently limited as a strategy, because it precludes the possibility of dynamic adaptation. This work introduces a framework for dynamic algorithms, dubbed "H-scoring", and describes an implementation of the framework for head-to-head formats, dubbed $H_0$. $H_0$ models many of the main aspects of category league strategy including category weighting, positional assignments, and format-specific objectives. Head-to-head simulations provide evidence that $H_0$ outperforms static ranking lists. Category-level results from the simulations reveal that one component of $H_0$'s strategy is punting a subset of categories, which it learns to do implicitly.
为梦幻篮球动态量化球员价值
以往关于梦幻篮球的研究都是在不考虑选秀情况的情况下量化球员在各类联赛中的价值。以这种方式量化价值虽然方便,但作为一种策略却有其局限性,因为它排除了动态调整的可能性。这项工作介绍了一个动态算法框架,称为 "H-计分",并描述了该框架在头对头赛制中的实施,称为 "H_0$"。H_0$模拟了类别联赛策略的许多主要方面,包括类别加权、位置分配和特定赛制目标。模拟结果显示,$H_0$策略的一个组成部分是对一个类别子集进行惩罚,而这正是它所要学习的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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