Rapid motion planning of manipulator in three-dimensional space under multiple scenes

IF 1.8 4区 工程技术 Q3 ENGINEERING, MECHANICAL
Ruijun Liang, Junwei Wang, Yang Li, Wenhua Ye, Sheng Leng
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引用次数: 0

Abstract

Most working scenes of industrial robots are static scenes and from a previous static scene to a current static scene is a multi-scene. Finding optimal paths with limited time is difficult for motion planning in a high-dimensional space or in multiple scenes. The low efficiency of motion planning of rapidly-exploring random tree star in high-dimensional spaces, low adaptability of global replanning to multiple scenes are addressed by proposing the local replanning based on goal dynamically-guiding rapidly-exploring random tree star (LR-GD-RRT*). The algorithm contributes to fast path tree exploration and multi-scene motion planning. For path tree exploration, sampling points heuristically generating and new nodes growth by goal dynamically-guiding are proposed to reduce the blind and ineffective searches. Moreover, dynamic adjustment of size of new node neighborhood according to density of the obstacles is proposed to search for more neighbor nodes to optimize the path and also to reduce ineffective computation to improve efficiency. For multi-scene, three steps of trimming, re-exploration, and reconnection for local replanning are proposed. For path tree exploration, simulations in 2D plane, 3D space, and the manipulator show that GD-RRT* improves convergence speed, shortens path length and search time, compared with RRT*. For multi-scene, simulations in 3D space and with the manipulator show that the local replanning of the current scene has both lower path cost and higher planning efficiency compared with the global replanning of the previous scene. Motion of the six-degree-of-freedom robot end in a real scene also verifies the effectiveness of the LR-GD-RRT*.
多场景下机械手在三维空间中的快速运动规划
工业机器人的大多数工作场景都是静态场景,从上一个静态场景到当前静态场景是一个多场景。在高维空间或多场景中进行运动规划时,很难在有限的时间内找到最优路径。针对高维空间中快速探索随机树星运动规划效率低、全局重规划对多场景适应性低的问题,提出了基于目标动态引导的快速探索随机树星局部重规划算法(LR-GD-RRT*)。该算法有助于快速路径树探索和多场景运动规划。在路径树探索方面,提出了启发式生成采样点和目标动态引导新节点生长的方法,以减少盲目和无效的搜索。此外,还提出了根据障碍物密度动态调整新节点邻域大小的方法,以寻找更多邻域节点来优化路径,同时减少无效计算,提高效率。对于多场景,提出了修剪、重新探索和重新连接三个步骤进行局部重新规划。在路径树探索方面,二维平面、三维空间和机械手的仿真表明,与 RRT* 相比,GD-RRT* 提高了收敛速度,缩短了路径长度和搜索时间。对于多场景,在三维空间和操纵器上进行的模拟表明,与对上一场景进行全局重新规划相比,对当前场景进行局部重新规划的路径成本更低,规划效率更高。六自由度机器人末端在真实场景中的运动也验证了 LR-GD-RRT* 的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.80
自引率
10.00%
发文量
625
审稿时长
4.3 months
期刊介绍: The Journal of Mechanical Engineering Science advances the understanding of both the fundamentals of engineering science and its application to the solution of challenges and problems in engineering.
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