Anderson Uchôa, Rafael de Mello, Jairo Souza, Leopoldo Teixeira, Baldoino Fonseca, Alessandro Garcia
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引用次数: 0
Abstract
Gamification promotes user engagement with software features through the incorporation of game elements and rules. Gamification is often incorporated a posteriori into already existing systems. Success in gamifying an existing system depends on careful planning and the evolution of its previously produced software artifacts. This is particularly true for artifacts produced in the earliest development phases, such as the requirements specification. Incorporating game elements and rules into an existing system is far from trivial. Developers eventually struggle with performing certain development activities, such as evolving existing requirements and selecting game elements and game rules. This paper reports our practical experience in gamifying an existing system. Based on this experience, we introduce Gamify4Fun, a method that aims to assist developers in performing some key activities to gamify existing systems. We built Gamify4Fun based on the experience of 15 developers involved with the gamification of an existing healthcare system. We started by adopting an original method aimed at gamifying systems being built from scratch. As we needed to adapt the original method for supporting the particularities of gamifying a previously developed system, we refined the original method’s development activities and their respective phases. We also interviewed the developers to capture their perception of challenging development activities through gamification. The interviews’ outcomes guided some further refinements to the original method. Gamify4Fun supports the gamification of existing systems at the earliest development phases: from the preparation of the system gamification to both the gamification and system design. We refined the development activities of the original method as much as needed; we also used or adapted the activities prescribed by other methods from the literature, in the context of gamification from scratch, to fill gaps whenever necessary. By reporting our practical experience and introducing a gamification method, we expect to guide development teams in gamifying their existing systems, as well as shed insights about the current, unaddressed limitations of existing approaches (including ours) to gamifying existing systems.
期刊介绍:
The aims of the Software Quality Journal are:
(1) To promote awareness of the crucial role of quality management in the effective construction of the software systems developed, used, and/or maintained by organizations in pursuit of their business objectives.
(2) To provide a forum of the exchange of experiences and information on software quality management and the methods, tools and products used to measure and achieve it.
(3) To provide a vehicle for the publication of academic papers related to all aspects of software quality.
The Journal addresses all aspects of software quality from both a practical and an academic viewpoint. It invites contributions from practitioners and academics, as well as national and international policy and standard making bodies, and sets out to be the definitive international reference source for such information.
The Journal will accept research, technique, case study, survey and tutorial submissions that address quality-related issues including, but not limited to: internal and external quality standards, management of quality within organizations, technical aspects of quality, quality aspects for product vendors, software measurement and metrics, software testing and other quality assurance techniques, total quality management and cultural aspects. Other technical issues with regard to software quality, including: data management, formal methods, safety critical applications, and CASE.