Towards effective gamification of existing systems: method and experience report

IF 1.7 3区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Anderson Uchôa, Rafael de Mello, Jairo Souza, Leopoldo Teixeira, Baldoino Fonseca, Alessandro Garcia
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引用次数: 0

Abstract

Gamification promotes user engagement with software features through the incorporation of game elements and rules. Gamification is often incorporated a posteriori into already existing systems. Success in gamifying an existing system depends on careful planning and the evolution of its previously produced software artifacts. This is particularly true for artifacts produced in the earliest development phases, such as the requirements specification. Incorporating game elements and rules into an existing system is far from trivial. Developers eventually struggle with performing certain development activities, such as evolving existing requirements and selecting game elements and game rules. This paper reports our practical experience in gamifying an existing system. Based on this experience, we introduce Gamify4Fun, a method that aims to assist developers in performing some key activities to gamify existing systems. We built Gamify4Fun based on the experience of 15 developers involved with the gamification of an existing healthcare system. We started by adopting an original method aimed at gamifying systems being built from scratch. As we needed to adapt the original method for supporting the particularities of gamifying a previously developed system, we refined the original method’s development activities and their respective phases. We also interviewed the developers to capture their perception of challenging development activities through gamification. The interviews’ outcomes guided some further refinements to the original method. Gamify4Fun supports the gamification of existing systems at the earliest development phases: from the preparation of the system gamification to both the gamification and system design. We refined the development activities of the original method as much as needed; we also used or adapted the activities prescribed by other methods from the literature, in the context of gamification from scratch, to fill gaps whenever necessary. By reporting our practical experience and introducing a gamification method, we expect to guide development teams in gamifying their existing systems, as well as shed insights about the current, unaddressed limitations of existing approaches (including ours) to gamifying existing systems.

Abstract Image

实现现有系统的有效游戏化:方法和经验报告
游戏化通过融入游戏元素和规则,促进用户参与软件功能。游戏化通常是在事后融入现有系统。能否成功地将现有系统游戏化,取决于周密的规划和对先前制作的软件工件的演化。这一点对于在最早开发阶段制作的工件(如需求说明书)来说尤其如此。将游戏元素和规则融入现有系统绝非易事。开发人员最终会在执行某些开发活动时陷入困境,例如演化现有需求、选择游戏元素和游戏规则。本文报告了我们将现有系统游戏化的实践经验。在此基础上,我们介绍了 Gamify4Fun,这是一种旨在协助开发人员执行一些关键活动以实现现有系统游戏化的方法。我们根据 15 名开发人员参与现有医疗保健系统游戏化的经验建立了 Gamify4Fun。我们首先采用了一种原始方法,旨在将从零开始构建的系统游戏化。由于我们需要对原有方法进行调整,以支持先前开发的系统游戏化的特殊性,因此我们对原有方法的开发活动及其各自的阶段进行了改进。我们还对开发人员进行了访谈,以了解他们对游戏化开发活动的看法。访谈的结果为进一步完善原方法提供了指导。Gamify4Fun 支持现有系统在最初开发阶段的游戏化:从系统游戏化的准备到游戏化和系统设计。我们根据需要对原有方法的开发活动进行了改进;同时,我们还在游戏化从无到有的背景下,使用或改编了文献中其他方法所规定的活动,以便在必要时填补空白。通过报告我们的实践经验和介绍一种游戏化方法,我们希望能够指导开发团队将其现有系统游戏化,并对现有系统游戏化方法(包括我们的方法)目前尚未解决的局限性提出见解。
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来源期刊
Software Quality Journal
Software Quality Journal 工程技术-计算机:软件工程
CiteScore
4.90
自引率
5.30%
发文量
26
审稿时长
>12 weeks
期刊介绍: The aims of the Software Quality Journal are: (1) To promote awareness of the crucial role of quality management in the effective construction of the software systems developed, used, and/or maintained by organizations in pursuit of their business objectives. (2) To provide a forum of the exchange of experiences and information on software quality management and the methods, tools and products used to measure and achieve it. (3) To provide a vehicle for the publication of academic papers related to all aspects of software quality. The Journal addresses all aspects of software quality from both a practical and an academic viewpoint. It invites contributions from practitioners and academics, as well as national and international policy and standard making bodies, and sets out to be the definitive international reference source for such information. The Journal will accept research, technique, case study, survey and tutorial submissions that address quality-related issues including, but not limited to: internal and external quality standards, management of quality within organizations, technical aspects of quality, quality aspects for product vendors, software measurement and metrics, software testing and other quality assurance techniques, total quality management and cultural aspects. Other technical issues with regard to software quality, including: data management, formal methods, safety critical applications, and CASE.
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