Hierarchical Spherical Cross-Parameterization for Deforming Characters

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Lizhou Cao, Chao Peng
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引用次数: 0

Abstract

The demand for immersive technology and realistic virtual environments has created a need for automated solutions to generate characters with morphological variations. However, existing approaches either rely on manual labour or oversimplify the problem by limiting it to static meshes or deformation transfers without shape morphing. In this paper, we propose a new cross-parameterization approach that semi-automates the generation of morphologically diverse characters with synthesized articulations and animations. The main contribution of this work is that our approach parameterizes deforming characters into a novel hierarchical multi-sphere domain, while considering the attributes of mesh topology, deformation and animation. With such a multi-sphere domain, our approach minimizes parametric distortion rates, enhances the bijectivity of parameterization and aligns deforming feature correspondences. The alignment process we propose allows users to focus only on major joint pairs, which is much simpler and more intuitive than the existing alignment solutions that involve a manual process of identifying feature points on mesh surfaces. Compared to recent works, our approach achieves high-quality results in the applications of 3D morphing, texture transfer, character synthesis and deformation transfer.

变形字符的分层球形交叉参数化
对身临其境技术和逼真虚拟环境的需求催生了对自动解决方案的需求,以生成具有形态变化的角色。然而,现有的方法要么依赖人工,要么将问题过于简单化,仅限于静态网格或无形态变化的变形转移。在本文中,我们提出了一种新的交叉参数化方法,该方法可半自动生成具有合成关节和动画的形态各异的角色。这项工作的主要贡献在于,我们的方法将变形角色参数化为一个新颖的分层多球域,同时考虑到网格拓扑、变形和动画的属性。有了这样一个多球域,我们的方法就能最大限度地降低参数失真率,增强参数化的拟物性,并对齐变形特征的对应关系。我们提出的对齐过程让用户只需关注主要的关节对,这比现有的对齐解决方案更简单、更直观,因为现有的对齐解决方案需要手动识别网格表面的特征点。与近期的研究相比,我们的方法在三维变形、纹理转移、角色合成和变形转移等应用中取得了高质量的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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