Augmented reality marketing in hospitality and tourism: a guide for researchers and managers

IF 9.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
M. Claudia tom Dieck, Dai-In Danny Han, Philipp A. Rauschnabel
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引用次数: 0

Abstract

Purpose

The hospitality and tourism industry is strongly influenced by new and immersive technologies, such as augmented reality (AR), to enhance customer experiences across a diverse set of touchpoints throughout the visitor journey. This paper aims to provide a holistic understanding of AR marketing for this industry context, present a number of fundamental premises of AR marketing within it and establish an agenda for future AR research.

Design/methodology/approach

This study reviews current literature on AR marketing, hospitality and tourism and industry use cases for the creation of a proposed conceptual framework to guide scholars and managers. Based on that, the authors propose fundamental premises.

Findings

The three fundamental premises of AR marketing presented are the need to clearly differentiate between AR and virtual reality within hospitality and tourism; the use of AR for the on-trip experience; and the combined focus on content, context, customer and computing devices for a successful strategic implementation of AR.

Research limitations/implications

This study serves as a first point of reference for the strategic integration of AR into hospitality and tourism marketing, both from an industry and academic point of view.

Practical implications

The authors provide a number of managerial recommendations based on our three fundamental premises.

Originality/value

To the best of the authors’ knowledge, this study is one of the first to holistically characterize AR marketing in the hospitality and tourism context. It also highlights the fundamental premises of successful AR marketing and future directions of AR research today and in a spatial computing future.

酒店和旅游业中的增强现实营销:研究人员和管理人员指南
目的酒店和旅游业深受增强现实(AR)等新技术和沉浸式技术的影响,在整个游客之旅的不同接触点上提升客户体验。本文旨在提供对这一行业背景下 AR 营销的整体理解,提出其中 AR 营销的若干基本前提,并为未来的 AR 研究制定议程。研究结果本研究提出了 AR 营销的三个基本前提,即需要明确区分酒店和旅游业中的 AR 和虚拟现实;将 AR 用于旅行体验;以及将内容、情境、客户和计算设备结合起来,以成功实施 AR 战略。研究局限性/意义本研究从行业和学术角度为将 AR 战略性融入酒店和旅游业营销提供了第一个参考点。原创性/价值据作者所知,本研究是首批全面描述酒店和旅游业 AR 营销的研究之一。它还强调了成功的 AR 营销的基本前提,以及当今和空间计算未来的 AR 研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
16.90
自引率
31.50%
发文量
239
期刊介绍: The International Journal of Contemporary Hospitality Management serves as a conduit for disseminating the latest developments and innovative insights into the management of hospitality and tourism businesses globally. The journal publishes peer-reviewed papers that comprehensively address issues pertinent to strategic management, operations, marketing, finance, and HR management in the field of hospitality and tourism.
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