Optimization of Service Utility in 5G Heterogeneous Networks Using Dynamic Game

Q2 Decision Sciences
Linhao Zhang;Xudong Lu;Lizhen Cui;Deyu Zhou;Wei Guo
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引用次数: 0

Abstract

In response to the rapid growth of future business and data traffic, the widespread deployment of small base stations (BSs) in 5G networks has emerged as a promising solution, albeit intensifying the network's energy consumption. Additionally, traditional BSs lack adaptive adjustment of parameter information, posing challenges in delivering satisfactory quality of service (QoS), particularly in the context of highly uneven business distribution. Reducing energy consumption while ensuring that QoS represents a critical challenge. To address this issue, this paper first comprehensively considers the interests of both supply and demand, proposing a service utility measurement method in communication networks to achieve a balance between energy consumption and QoS. Furthermore, this paper integrates cell zooming and sleeping strategies for small BSs, designing a dynamic game algorithm aimed at optimizing service utility in a two-tier heterogeneous network. Through ten distinct scenario simulations, our proposed algorithm demonstrates significant enhancements in service utility while achieving near-optimal optimization results more expeditiously compared to the genetic algorithm (GA).
利用动态博弈优化 5G 异构网络中的服务效用
为应对未来业务和数据流量的快速增长,在 5G 网络中广泛部署小型基站(BS)已成为一种前景广阔的解决方案,尽管这会加剧网络的能耗。此外,传统基站缺乏对参数信息的自适应调整,给提供令人满意的服务质量(QoS)带来了挑战,尤其是在业务分布极不均衡的情况下。在降低能耗的同时确保 QoS 是一项严峻的挑战。针对这一问题,本文首先全面考虑了供需双方的利益,提出了一种通信网络中的服务效用测量方法,以实现能耗与 QoS 之间的平衡。此外,本文还整合了小型 BS 的小区缩放和睡眠策略,设计了一种动态博弈算法,旨在优化双层异构网络中的服务效用。通过十个不同场景的模拟,我们提出的算法显著提高了服务效用,同时与遗传算法(GA)相比更快地实现了接近最优的优化结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Crowd Science
International Journal of Crowd Science Decision Sciences-Decision Sciences (miscellaneous)
CiteScore
2.70
自引率
0.00%
发文量
20
审稿时长
24 weeks
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