The NTU Partitioned Matching Game for International Kidney Exchange Programs

Gergely Csáji, Tamás Király, Zsuzsa Mészáros-Karkus
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Abstract

Motivated by the real-world problem of international kidney exchange (IKEP), [Bir\'o et al., Generalized Matching Games for International Kidney Exchange, 2019] introduced a generalized transferable utility matching game featuring a partition of the vertex set of a graph into players, and analyzed its complexity. We explore the non-transferable utility (NTU) variant of the game, where the utility of players is given by the number of their matched vertices. The NTU version is arguably a more natural model of the international kidney exchange program, as the utility of a participating country mostly depends on how many of its patients receive a kidney, which is non-transferable by nature. We study the core of this game, which suitably captures the notion of stability of an IKEP, as it precludes incentives to deviate from the proposed solution for any possible coalition of the players. We prove computational complexity results about the weak and strong cores under various assumptions on the players. In particular, we show that if every player has two vertices, which can be considered as an NTU matching game with couples, then the weak core is always non-empty, and the existence of a strong core solution can be decided in polynomial time. In contrast, it is NP-hard to decide whether the strong core is empty when each player has three vertices. We also show that if the number of players is constant, then the non-emptiness of the weak and strong cores is polynomial-time decidable.
北大国际肾脏交流项目的分区匹配游戏
受国际肾脏交换(IKEP)这一现实问题的启发,[Bir\'o et al., Generalized Matching Games for International Kidney Exchange,2019]引入了一种广义可转移效用匹配博弈,其特点是将图的顶点集分割成玩家,并分析了其复杂性。我们研究了该博弈的非转移效用(NTU)变体,其中玩家的效用由其匹配顶点的数量给出。NTU 版本可以说是国际肾脏交换项目的一个更自然的模型,因为参与国的效用主要取决于其多少患者获得了肾脏,而肾脏本质上是不可转移的。我们研究了该博弈的核心,它恰当地捕捉到了国际肾脏交换项目的稳定性概念,因为它排除了对任何可能的玩家联盟偏离拟议解决方案的动机。我们证明了弱核心和强核心在不同棋手假设下的计算复杂性结果。特别是,我们证明了如果每个博弈者都有两个顶点,这可以看作是一个带对偶的 NTU 配对博弈,那么弱核心总是非空的,并且可以在多项式时间内决定强核心解的存在。相反,当每个棋手都有三个顶点时,决定强核是否为空则是 NP 难的。我们还证明,如果棋手数是常数,那么弱核和强核的非空性是多项式时间可判定的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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