Virtual Gaming Simulation (VGS) in Teacher Education: Fostering Counseling Competencies in Preservice Teachers

Carmen Herrmann, Barbara Drechsel
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Abstract

This report provides an example implementation of a virtual gaming simulation (VGS) in counseling seminars in teacher education as a tool for learning psychological conversation skills. The theory-practice seminar “Counseling language learners” in a blended learning environment includes the teaching of counseling competencies, followed by actual online counseling sessions with school students. As a further approximation of practice, before gathering their first experience as counselors, preservice teachers play through a virtual simulation of a counseling session in which they can interactively control the counselor's behavior by choosing from a pool of alternatives. In this way, users learn inductively about the functionality of conversational techniques, and begin to anticipate the consequences of their actions. An evaluative study explores the benefits perceived by preservice teachers of the present VGS application. Results indicate high levels of usability and utility of the VGS as well as an aroused situational and topic interest through the task. Confirmatory evaluations are still required.
教师教育中的虚拟游戏模拟 (VGS):培养职前教师的咨询能力
本报告提供了在师范教育的咨询研讨会中实施虚拟游戏模拟(VGS)作为学习心理对话技能的工具的实例。混合学习环境下的理论-实践研讨会 "辅导语言学习者 "包括辅导能力教学,随后是与在校学生进行的实际在线辅导。作为进一步的近似实践,在积累作为辅导员的第一次经验之前,在职教师通过虚拟模拟辅导课程进行游戏,在游戏中,他们可以通过从备选方案库中进行选择,以互动的方式控制辅导员的行为。通过这种方式,用户可以归纳学习对话技巧的功能,并开始预测其行为的后果。一项评估研究探讨了职前教师对本 VGS 应用程序所感受到的益处。结果表明,VGS 的可用性和实用性都很高,而且通过任务激发了对情景和话题的兴趣。仍需进行确认性评估。
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