LOUD: Synthesizing Strongest and Weakest Specifications

Kanghee Park, Xuanyu Peng, Loris D'Antoni
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Abstract

Specifications allow us to formally state and understand what programs are intended to do. To help one extract useful properties from code, Park et al. recently proposed a framework that given (i) a quantifier-free query posed about a set of function definitions, and (ii) a domain-specific language L in which each extracted property is to be expressed (we call properties in the language L-properties), synthesizes a set of L-properties such that each of the property is a strongest L-consequence for the query: the property is an over-approximation of query and there is no other L-property that over-approximates query and is strictly more precise than each property. The framework by Park et al. has two key limitations. First, it only supports quantifier-free query formulas and thus cannot synthesize specifications for queries involving nondeterminism, concurrency, etc. Second, it can only compute L-consequences, i.e., over-approximations of the program behavior. This paper addresses these two limitations and presents a framework, Loud, for synthesizing strongest L-consequences and weakest L-implicants (i.e., under-approximations of the query) for function definitions that can involve existential quantifiers. We implemented a solver, Aspire, for problems expressed in Loud which can be used to describe and identify sources of bugs in both deterministic and nondeterministic programs, extract properties from concurrent programs, and synthesize winning strategies in two-player games.
大声:合成最强和最弱的规格
规范允许我们正式陈述和理解程序的意图。为了帮助人们从代码中提取有用的属性,Park 等人最近提出了一个框架。最近提出了一个框架,该框架给定(i)一个关于一组函数定义的无量纲查询,以及(ii)一种特定领域语言 L,在这种语言中,每个提取的属性都要用它来表达(我们称这种语言中的属性为 L-属性),然后合成一组 L-属性,使得每个属性都是查询的最强 L 后果:该属性是查询的过度逼近,并且没有其他 L-属性能够过度逼近查询,而且严格来说比每个属性都更精确。Park 等人的框架有两个主要局限。首先,它只支持无量子化查询公式,因此不能合成涉及非确定性、并发性等的查询规范。其次,它只能计算 L 后果,即程序行为的过度近似。本文针对这两个局限性,提出了一个框架 Loud,用于为可能涉及存在量词的函数定义合成最强 L 后果和最弱 L 因子(即查询的欠近似)。我们为用 Loud 表达的问题实现了一个求解器 Aspire,它可用于描述和识别确定性和非确定性程序中的错误源,从并发程序中提取属性,以及合成双人游戏中的获胜策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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