{"title":"Unified Smooth Vector Graphics: Modeling Gradient Meshes and Curve-based Approaches Jointly as Poisson Problem","authors":"Xingze Tian, Tobias Günther","doi":"arxiv-2408.09211","DOIUrl":null,"url":null,"abstract":"Research on smooth vector graphics is separated into two independent research\nthreads: one on interpolation-based gradient meshes and the other on\ndiffusion-based curve formulations. With this paper, we propose a mathematical\nformulation that unifies gradient meshes and curve-based approaches as solution\nto a Poisson problem. To combine these two well-known representations, we first\ngenerate a non-overlapping intermediate patch representation that specifies for\neach patch a target Laplacian and boundary conditions. Unifying the treatment\nof boundary conditions adds further artistic degrees of freedoms to the\nexisting formulations, such as Neumann conditions on diffusion curves. To\nsynthesize a raster image for a given output resolution, we then rasterize\nboundary conditions and Laplacians for the respective patches and compute the\nfinal image as solution to a Poisson problem. We evaluate the method on various\ntest scenes containing gradient meshes and curve-based primitives. Since our\nmathematical formulation works with established smooth vector graphics\nprimitives on the front-end, it is compatible with existing content creation\npipelines and with established editing tools. Rather than continuing two\nseparate research paths, we hope that a unification of the formulations will\nlead to new rasterization and vectorization tools in the future that utilize\nthe strengths of both approaches.","PeriodicalId":501174,"journal":{"name":"arXiv - CS - Graphics","volume":"22 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.09211","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Research on smooth vector graphics is separated into two independent research
threads: one on interpolation-based gradient meshes and the other on
diffusion-based curve formulations. With this paper, we propose a mathematical
formulation that unifies gradient meshes and curve-based approaches as solution
to a Poisson problem. To combine these two well-known representations, we first
generate a non-overlapping intermediate patch representation that specifies for
each patch a target Laplacian and boundary conditions. Unifying the treatment
of boundary conditions adds further artistic degrees of freedoms to the
existing formulations, such as Neumann conditions on diffusion curves. To
synthesize a raster image for a given output resolution, we then rasterize
boundary conditions and Laplacians for the respective patches and compute the
final image as solution to a Poisson problem. We evaluate the method on various
test scenes containing gradient meshes and curve-based primitives. Since our
mathematical formulation works with established smooth vector graphics
primitives on the front-end, it is compatible with existing content creation
pipelines and with established editing tools. Rather than continuing two
separate research paths, we hope that a unification of the formulations will
lead to new rasterization and vectorization tools in the future that utilize
the strengths of both approaches.