2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Reconstruction

Ruihan Yu, Tianyu Huang, Jingwang Ling, Feng Xu
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Abstract

2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-known Gaussian kernel is broadly used, its lack of anisotropy and deformation ability leads to dim and vague edges at object silhouettes, limiting the reconstruction quality of current Gaussian splatting methods. To enhance the representation power, we draw inspiration from quantum physics and propose to use the Gaussian-Hermite kernel as the new primitive in Gaussian splatting. The new kernel takes a unified mathematical form and extends the Gaussian function, which serves as the zero-rank term in the updated formulation. Our experiments demonstrate the extraordinary performance of Gaussian-Hermite kernel in both geometry reconstruction and novel-view synthesis tasks. The proposed kernel outperforms traditional Gaussian Splatting kernels, showcasing its potential for high-quality 3D reconstruction and rendering.
2DGH:二维高斯-赫米特拼接技术实现高质量渲染和更好的几何重构
近来,二维高斯拼接法成为三维重建的重要方法,可同时进行新颖的视图合成和几何重建。虽然众所周知的高斯核被广泛使用,但它缺乏各向异性和变形能力,导致物体轮廓边缘模糊不清,限制了当前高斯拼接方法的重建质量。为了增强表示能力,我们从量子物理学中汲取灵感,提出使用高斯-赫米特核作为高斯拼接的新基元。新核采用统一的数学形式,并扩展了高斯函数,在更新的公式中作为零秩项。我们的实验证明了高斯-赫米特核在几何重建和新视图合成任务中的非凡性能。所提出的内核优于传统的高斯拼接内核,展示了其在高质量三维重建和渲染方面的潜力。
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