Design and programming of a robotic puppetry robot based on natural learner unit pattern generators neural networks

IF 1.8 4区 工程技术 Q3 ENGINEERING, MECHANICAL
Hamed Shahbazi, Behnam Khodabandeh, Masoud Amirkhani, Amir Hasan Monadjemi
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Abstract

The purpose of this study is to design and construct a novel interactive game. This game is a robotic learning and imitation task. It is based on visual interaction of the player. The cornerstone technique used in this game is natural learner unit pattern generator neural networks (NLUPGNN), which is able to generate required motion trajectories based on imitation learning. The systematic design of these neural networks is the main problem solved in this paper. The unit pattern generators can be divided into two subsystems, a rhythmic system and a discrete system. A special learning algorithm is designed to use these unit pattern generators. The unit pattern generators are connected and coupled to each other to form a network, and their unknown parameters are found by a natural policy gradient learning algorithm. The motion sequences train some nonlinear oscillators, then they reproduce motions for a humanoid robot. As a result, the joints of the humanoid body imitate the movements of the teacher in real time. The main contribution of this work is the development of this learning algorithm, which is able to search the weights and topology of the network simultaneously. The algorithm synchronizes the learning steps by coupling the neurons in the last step.

Abstract Image

基于自然学习单元模式发生器神经网络的机械木偶机器人设计与编程
本研究的目的是设计和制作一个新颖的互动游戏。该游戏是一项机器人学习和模仿任务。它以玩家的视觉互动为基础。该游戏使用的基础技术是自然学习单元模式生成器神经网络(NLUPGNN),它能够在模仿学习的基础上生成所需的运动轨迹。这些神经网络的系统设计是本文要解决的主要问题。单元模式发生器可分为两个子系统,即节奏系统和离散系统。本文设计了一种特殊的学习算法来使用这些单元模式发生器。这些单元模式发生器相互连接并耦合成一个网络,其未知参数通过自然策略梯度学习算法求得。运动序列训练一些非线性振荡器,然后再现仿人机器人的运动。因此,仿人身体的关节可以实时模仿教师的动作。这项工作的主要贡献在于开发了这种学习算法,它能够同时搜索网络的权重和拓扑结构。该算法通过在最后一步耦合神经元来同步学习步骤。
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来源期刊
CiteScore
3.60
自引率
13.60%
发文量
536
审稿时长
4.8 months
期刊介绍: The Journal of the Brazilian Society of Mechanical Sciences and Engineering publishes manuscripts on research, development and design related to science and technology in Mechanical Engineering. It is an interdisciplinary journal with interfaces to other branches of Engineering, as well as with Physics and Applied Mathematics. The Journal accepts manuscripts in four different formats: Full Length Articles, Review Articles, Book Reviews and Letters to the Editor. Interfaces with other branches of engineering, along with physics, applied mathematics and more Presents manuscripts on research, development and design related to science and technology in mechanical engineering.
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