{"title":"How hosts and pathogens choose the strengths of defense and counter-defense. A game-theoretical view","authors":"Shalu Dwivedi, Ravindra Garde, Stefan Schuster","doi":"arxiv-2409.04497","DOIUrl":null,"url":null,"abstract":"Host-pathogen interactions consist of an attack by the pathogen, frequently a\ndefense by the host and possibly a counter-defense by the pathogen. Here, we\npresent a game-theoretical approach to describing such interactions. We\nconsider a game where the host and pathogen are players and they can choose\nbetween the strategies of defense (or counter-defense) and no response.\nSpecifically, they may or may not produce a toxin and an enzyme degrading the\ntoxin, respectively. We consider that the host and pathogen must also incur a\ncost for toxin or enzyme production. We highlight both the sequential and\nnon-sequential versions of the game and determine the Nash equilibria. Further,\nwe resolve a paradox occurring in that interplay. If the inactivating enzyme is\nvery efficient, producing the toxin becomes useless, leading to the enzyme\nbeing no longer required. Then, production of the defense becomes useful again.\nIn game theory, such situations can be described by a generalized matching\npennies game. As a novel result, we find under which conditions the defense\ncycle leads to a steady state or to an oscillation. We obtain, for saturating\ndose-response kinetics and considering monotonic cost functions, 'partial\n(counter-)defense' strategies as pure Nash equilibria. This implies that\nproducing a moderate amount of toxin and enzyme is the best choice.","PeriodicalId":501266,"journal":{"name":"arXiv - QuanBio - Quantitative Methods","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - QuanBio - Quantitative Methods","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.04497","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Host-pathogen interactions consist of an attack by the pathogen, frequently a
defense by the host and possibly a counter-defense by the pathogen. Here, we
present a game-theoretical approach to describing such interactions. We
consider a game where the host and pathogen are players and they can choose
between the strategies of defense (or counter-defense) and no response.
Specifically, they may or may not produce a toxin and an enzyme degrading the
toxin, respectively. We consider that the host and pathogen must also incur a
cost for toxin or enzyme production. We highlight both the sequential and
non-sequential versions of the game and determine the Nash equilibria. Further,
we resolve a paradox occurring in that interplay. If the inactivating enzyme is
very efficient, producing the toxin becomes useless, leading to the enzyme
being no longer required. Then, production of the defense becomes useful again.
In game theory, such situations can be described by a generalized matching
pennies game. As a novel result, we find under which conditions the defense
cycle leads to a steady state or to an oscillation. We obtain, for saturating
dose-response kinetics and considering monotonic cost functions, 'partial
(counter-)defense' strategies as pure Nash equilibria. This implies that
producing a moderate amount of toxin and enzyme is the best choice.