A framework for robotic grasping of 3D objects in a tabletop environment

IF 3 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Sainul Islam Ansary, Atul Mishra, Sankha Deb, Alok Kanti Deb
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Abstract

Automatic grasping of unknown 3D objects is still a very challenging problem in robotics. Such challenges mainly originate from the limitations of perception systems and implementations of the grasp planning methods for handling arbitrary 3D objects on real robot platforms. This paper presents a complete framework for robotic grasping of unknown 3D objects in a tabletop environment. The framework comprises of a 3D perception system for obtaining the complete point cloud of the objects, followed by a module for finding the best grasp by an object-slicing based grasp planner, a module for trajectory generation for pick and place operations, and finally performing the planned grasps on a real robot platform. The proposed 3D object perception captures the complete geometry information of the target object using two depth cameras placed at different locations. A hole-filling algorithm is also proposed to quickly fill the missing data points in the captured point cloud of target object. The object-slicing based grasp planner is extended to handle the obstacles posed by the neighbouring objects on a tabletop environment. Then, the proposed framework is tested on common household objects by performing pick and place operations on a real robot fitted with an adaptive gripper. Moreover, finding the best feasible grasp in the presence of neighbouring objects is also demonstrated such as avoiding the table-top and surrounding objects.

Abstract Image

桌面环境中三维物体的机器人抓取框架
自动抓取未知三维物体仍然是机器人技术中一个极具挑战性的问题。这些挑战主要源于感知系统的局限性,以及在真实机器人平台上处理任意三维物体的抓取规划方法的实现。本文介绍了在桌面环境中机器人抓取未知三维物体的完整框架。该框架由三维感知系统(用于获取物体的完整点云)、基于物体切片的抓取规划模块(用于找到最佳抓取点)、轨迹生成模块(用于拾取和放置操作)以及最后在真实机器人平台上执行规划的抓取操作组成。拟议的三维物体感知利用放置在不同位置的两个深度摄像头捕捉目标物体的完整几何信息。此外,还提出了一种填洞算法,用于快速填补捕捉到的目标物体点云中缺失的数据点。基于物体切片的抓取规划器被扩展用于处理桌面环境中相邻物体造成的障碍。然后,通过在装有自适应抓手的真实机器人上执行拾放操作,对所提出的框架进行了测试。此外,还演示了在存在邻近物体的情况下找到最佳可行抓取方式,如避开桌面和周围物体。
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来源期刊
Multimedia Tools and Applications
Multimedia Tools and Applications 工程技术-工程:电子与电气
CiteScore
7.20
自引率
16.70%
发文量
2439
审稿时长
9.2 months
期刊介绍: Multimedia Tools and Applications publishes original research articles on multimedia development and system support tools as well as case studies of multimedia applications. It also features experimental and survey articles. The journal is intended for academics, practitioners, scientists and engineers who are involved in multimedia system research, design and applications. All papers are peer reviewed. Specific areas of interest include: - Multimedia Tools: - Multimedia Applications: - Prototype multimedia systems and platforms
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