Designing for Learnability: Improvement Through Layered Interfaces

IF 0.7 Q4 ERGONOMICS
Helen Forsey, David Leahy, Bob Fields, Shailey Minocha, Simon Attfield, Tom Snell
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引用次数: 0

Abstract

A significant cost of system operation is the training required for the end users to achieve and maintain competence. The training need is partially determined by user interface properties that make it harder or easier to learn. This article explores improving system learnability through human-machine interface design. A design pattern of Progressive Disclosure through Layered Interfaces is proposed to improve learnability (time taken to learn) by presenting users with a subset of functionality. An experimental study supported tentative conclusions. Interesting differences between experiment participants suggest a customised approach, including Progressive Disclosure, to reduce the training burden.
为可学习性而设计:通过分层界面提高学习能力
系统运行的一个重要成本是终端用户为达到和保持能力所需的培训。培训需求部分取决于用户界面的特性,这些特性会增加学习难度或降低学习难度。本文探讨了通过人机界面设计提高系统可学习性的问题。文章提出了一种 "通过分层界面逐步披露 "的设计模式,通过向用户展示子集功能来提高可学性(学习所需的时间)。一项实验研究支持了初步结论。实验参与者之间有趣的差异表明,包括渐进式披露在内的定制方法可以减轻培训负担。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Ergonomics in Design
Ergonomics in Design ERGONOMICS-
CiteScore
4.00
自引率
0.00%
发文量
24
期刊介绍: Ergonomics in Design: The Quarterly of Human Factors Applications is intended to serve the needs of practicing human factors/ergonomics professionals who are concerned with the usability of products, systems, tools, and environments. It provides up-to-date demonstrations of the importance of HF/E principles in design and implementation. Articles, case studies, anecdotes, debates, and interviews focus on the way in which HF/E research and methods are applied in the design, development, prototyping, test and evaluation, training, and manufacturing processes of a product or system.
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