Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback

Jing Dong, Baoxiang Wang, Yaoliang Yu
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Abstract

We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which allows modular development of the multi-player system that applies to a wide range of real applications. We propose a mirror-descent-based algorithm, which converges in $O(T^{-1/4})$ and is also no-regret. The result is achieved by a dedicated use of two regularizations and the analysis of the fixed point thereof. The convergence rate is further improved to $O(T^{-1/2})$ in the case of strongly monotone games. Motivated by practical tasks where the game evolves over time, the algorithm is extended to time-varying monotone games. We provide the first non-asymptotic result in converging monotone games and give improved results for equilibrium tracking games.
强盗反馈下单调博弈中的非耦合和收敛学习
我们研究了一般单调和平稳博弈的无悔学习算法问题及其最后迭代收敛特性。具体来说,我们研究了强盗反馈和强非耦合动力学条件下的问题,这使得多玩家系统的模块化发展适用于广泛的实际应用。我们提出了一种基于镜像后裔的算法,其收敛速度为 $O(T^{-1/4})$,而且没有遗憾。这一结果是通过专门使用两种正则化方法及其定点分析实现的。在强单调博弈的情况下,收敛速度进一步提高到了 $O(T^{-1/2})$。受博弈随时间变化的实际任务的启发,该算法被扩展到时变单调博弈。我们首次给出了收敛单调博弈的非渐近结果,并给出了均衡追踪博弈的改进结果。
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