GPU-Accelerated Counterfactual Regret Minimization

Juho Kim
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Abstract

Counterfactual regret minimization (CFR) is a family of algorithms of no-regret learning dynamics capable of solving large-scale imperfect information games. There has been a notable lack of work on making CFR more computationally efficient. We propose implementing this algorithm as a series of dense and sparse matrix and vector operations, thereby making it highly parallelizable for a graphical processing unit. Our experiments show that our implementation performs up to about 352.5 times faster than OpenSpiel's Python implementation and up to about 22.2 times faster than OpenSpiel's C++ implementation and the speedup becomes more pronounced as the size of the game being solved grows.
GPU 加速的反事实遗憾最小化
反事实遗憾最小化(CFR)是一种无遗憾学习动态算法,能够解决大规模的不完全信息博弈。在提高反事实遗憾最小化算法的计算效率方面,我们的研究明显不足。我们建议将该算法作为一系列密集和稀疏矩阵及向量运算来实现,从而使其在图形处理单元上具有高度可并行性。我们的实验表明,我们的实现比 OpenSpiel 的 Python 实现快约 352.5 倍,比 OpenSpiel 的 C++ 实现快约 22.2 倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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