Informativeness and Trust in Bayesian Persuasion

Reema Deori, Ankur A. Kulkarni
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Abstract

A persuasion policy successfully persuades an agent to pick a particular action only if the information is designed in a manner that convinces the agent that it is in their best interest to pick that action. Thus, it is natural to ask, what makes the agent trust the persuader's suggestion? We study a Bayesian persuasion interaction between a sender and a receiver where the sender has access to private information and the receiver attempts to recover this information from messages sent by the sender. The sender crafts these messages in an attempt to maximize its utility which depends on the source symbol and the symbol recovered by the receiver. Our goal is to characterize the \textit{Stackelberg game value}, and the amount of true information revealed by the sender during persuasion. We find that the SGV is given by the optimal value of a \textit{linear program} on probability distributions constrained by certain \textit{trust constraints}. These constraints encode that any signal in a persuasion strategy must contain more truth than untruth and thus impose a fundamental bound on the extent of obfuscation a sender can perform. We define \textit{informativeness} of the sender as the minimum expected number of symbols truthfully revealed by the sender in any accumulation point of a sequence of $\varepsilon$-equilibrium persuasion strategies, and show that it is given by another linear program. Informativeness is a fundamental bound on the amount of information the sender must reveal to persuade a receiver. Closed form expressions for the SGV and the informativeness are presented for structured utility functions. This work generalizes our previous work where the sender and the receiver were constrained to play only deterministic strategies and a similar notion of informativeness was characterized. Comparisons between the previous and current notions are discussed.
贝叶斯说服中的知情度和信任度
只有当信息的设计方式能让代理人相信选择某项行动最符合他们的利益时,说服政策才能成功地说服代理人选择该行动。因此,我们自然会问,是什么让代理人相信劝说者的建议?我们研究了发送者和接收者之间的贝叶斯说服互动,在这种互动中,发送者可以获取私人信息,而接收者则试图从发送者发送的信息中恢复这些信息。发送方精心制作这些信息,试图使其效用最大化,而效用取决于源符号和接收方恢复的符号。我们的目标是描述 "斯塔克尔伯格博弈值"(textit{Stackelberg game value})以及发送者在说服过程中透露的真实信息量。我们发现,SGV 是由\textit{信任约束}约束下的概率分布上的\textit{线性程序}的最优值给出的。这些约束表明,任何说服策略中的信号都必须包含更多的真实信息,而不是虚假信息,因此对发送者所能进行的混淆程度施加了基本约束。我们将发送者的文本信息定义为:在$\varepsilon$均衡说服策略序列的任意累积点中,发送者如实透露的符号的最小预期数量,并证明它是由另一个线性规划给出的。信息量是发送者为说服接收者而必须披露的信息量的基本约束。本文给出了结构化效用函数的 SGV 和信息量的封闭表达式。这项工作推广了我们以前的工作,在以前的工作中,发送方和接收方被限制只能采取确定性策略,而信息量的概念与此类似。我们还讨论了以前的概念和现在的概念之间的比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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