Romeo and Juliet Meeting in Forest Like Regions

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Neeldhara Misra, Manas Mulpuri, Prafullkumar Tale, Gaurav Viramgami
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引用次数: 0

Abstract

The game of rendezvous with adversaries is a game on a graph played by two players: Facilitator and Divider. Facilitator has two agents and Divider has a team of \(k \ge 1\) agents. While the initial positions of Facilitator’s agents are fixed, Divider gets to select the initial positions of his agents. Then, they take turns to move their agents to adjacent vertices (or stay put) with Facilitator’s goal to bring both her agents at same vertex and Divider’s goal to prevent it. The computational question of interest is to determine if Facilitator has a winning strategy against Divider with k agents. Fomin, Golovach, and Thilikos [WG, 2021] introduced this game and proved that it is PSPACE-hard and co-W[2]-hard parameterized by the number of agents. This hardness naturally motivates the structural parameterization of the problem. The authors proved that it admits an FPT algorithm when parameterized by the modular width and the number of allowed rounds. However, they left open the complexity of the problem from the perspective of other structural parameters. In particular, they explicitly asked whether the problem admits an FPT or XP-algorithm with respect to the treewidth of the input graph. We answer this question in the negative and show that Rendezvous is co-NP-hard even for graphs of constant treewidth. Further, we show that the problem is co-W[1]-hard when parameterized by the feedback vertex set number and the number of agents, and is unlikely to admit a polynomial kernel when parameterized by the vertex cover number and the number of agents. Complementing these hardness results, we show that the Rendezvous is FPT when parameterized by both the vertex cover number and the solution size. Finally, for graphs of treewidth at most two and girds, we show that the problem can be solved in polynomial time.

Abstract Image

罗密欧与朱丽叶在森林般的地区相遇
与对手会合游戏是由两名玩家在图形上进行的游戏:促进者和分割者。促进者有两个代理人,而分割者有一个由(k \ge 1\ )个代理人组成的团队。促进者的代理人的初始位置是固定的,而分割者可以选择他的代理人的初始位置。然后,他们轮流将自己的代理移动到相邻的顶点(或原地不动),促进者的目标是将她的代理都移动到同一个顶点,而分割者的目标是防止这种情况发生。我们感兴趣的计算问题是,在有 k 个代理的情况下,确定调解人是否有战胜分割人的策略。Fomin、Golovach 和 Thilikos [WG, 2021] 引入了这一博弈,并证明它是 PSPACE-硬博弈,而且是以代理数为参数的 co-W[2] -硬博弈。这种难度自然而然地促使人们对问题进行结构参数化。作者证明,当以模块宽度和允许回合数为参数时,它允许一种 FPT 算法。但是,他们没有从其他结构参数的角度来考虑问题的复杂性。特别是,他们明确提出了这样一个问题:就输入图的树宽而言,该问题是采用 FPT 算法还是 XP 算法?我们对这个问题的回答是否定的,并证明即使对于恒定树宽的图,Rendezvous 也是共 NP 难的。此外,我们还证明,当以反馈顶点集数和代理数为参数时,该问题是共 W[1]-hard 的,而当以顶点覆盖数和代理数为参数时,该问题不太可能有多项式内核。作为对这些困难性结果的补充,我们证明了当以顶点覆盖数和解大小为参数时,"会聚 "是 FPT。最后,对于树宽最多为 2 且有树枝的图,我们证明该问题可以在多项式时间内求解。
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来源期刊
Algorithmica
Algorithmica 工程技术-计算机:软件工程
CiteScore
2.80
自引率
9.10%
发文量
158
审稿时长
12 months
期刊介绍: Algorithmica is an international journal which publishes theoretical papers on algorithms that address problems arising in practical areas, and experimental papers of general appeal for practical importance or techniques. The development of algorithms is an integral part of computer science. The increasing complexity and scope of computer applications makes the design of efficient algorithms essential. Algorithmica covers algorithms in applied areas such as: VLSI, distributed computing, parallel processing, automated design, robotics, graphics, data base design, software tools, as well as algorithms in fundamental areas such as sorting, searching, data structures, computational geometry, and linear programming. In addition, the journal features two special sections: Application Experience, presenting findings obtained from applications of theoretical results to practical situations, and Problems, offering short papers presenting problems on selected topics of computer science.
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