FLIGBY for graduates' employability enhancement in Computer Engineering

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Fernando Almeida, Zoltan Buzady
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引用次数: 0

Abstract

Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious game that simulates a virtual company environment where players make strategic decisions, emphasizing the principles of flow and positive psychology. Immersion in realistic scenarios provides practical experience, contributing to the development of market‐ready skills. A quantitative methodology based on descriptive statistics and hypothesis testing was adopted to measure the development of competencies for the job market using the Systems Engineering Competency Framework. The results show that competence development occurs mainly in the professional and managerial dimensions. In contrast, there is no development of core and technical competencies. Furthermore, the perception of the development of these competencies occurs mainly for students with more years of professional experience. The experiential nature of FLIGBY allows users to develop practical knowledge, promoting adaptability and resilience. This gamified approach accelerates the learning curve, preparing individuals for real‐world challenges in the computer engineering workplace.
FLIGBY 提高计算机工程专业毕业生的就业能力
严肃游戏在培养就业市场能力方面可以发挥至关重要的作用,它提供了一种创新的、引人入胜的学习方法。本研究利用 FLIGBY 来培养计算机工程专业毕业生的就业技能。FLIGBY 是一款模拟虚拟公司环境的严肃游戏,玩家在游戏中做出战略决策,强调 "流动 "原则和积极心理学。沉浸在逼真的场景中可以获得实践经验,有助于培养适应市场的技能。我们采用了一种基于描述性统计和假设检验的定量方法,利用系统工程能力框架来衡量就业市场能力的发展情况。结果表明,能力发展主要体现在专业和管理方面。相反,核心能力和技术能力没有得到发展。此外,对这些能力发展的看法主要发生在具有较多年专业经验的学生身上。FLIGBY 的体验性质使用户能够发展实践知识,提高适应能力和应变能力。这种游戏化的方法加快了学习曲线,为个人应对计算机工程工作场所的实际挑战做好了准备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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