Daniel de Paula Porto, Sandra Camargo Pinto Ferraz Fabbri, Fabiano Cutigi Ferrari
{"title":"Getting into the game: gamifying software development with the GSA framework","authors":"Daniel de Paula Porto, Sandra Camargo Pinto Ferraz Fabbri, Fabiano Cutigi Ferrari","doi":"10.1007/s11219-024-09694-0","DOIUrl":null,"url":null,"abstract":"<p>Context: Improving software quality is a constant challenge in Software Engineering. One way to improve quality is to use gamification in software development activities. Purpose: This paper presents a framework and a set of strategies called GSA to gamify software development activities. Methods: Using action research as a methodology, we conduct three action research cycles. This paper presents the third action research cycle in which gamification was applied to reduce the number of faults in requirements and improve the quality of the projects. Results: The experimental study showed that the GSA framework introduced gamification into the company to reduce the number of requirements faults. However, the results were inconclusive due to the projects being in their first sprints, and possibly due to the COVID-19 pandemic. Conclusion: Despite the inconclusive results, the authors believe that the GSA framework is suitable for replication in other companies and software quality improvement contexts. They also present insights and lessons learned throughout the experimental studies on applying gamification in the software development process.</p>","PeriodicalId":21827,"journal":{"name":"Software Quality Journal","volume":"23 1","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2024-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Software Quality Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s11219-024-09694-0","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Context: Improving software quality is a constant challenge in Software Engineering. One way to improve quality is to use gamification in software development activities. Purpose: This paper presents a framework and a set of strategies called GSA to gamify software development activities. Methods: Using action research as a methodology, we conduct three action research cycles. This paper presents the third action research cycle in which gamification was applied to reduce the number of faults in requirements and improve the quality of the projects. Results: The experimental study showed that the GSA framework introduced gamification into the company to reduce the number of requirements faults. However, the results were inconclusive due to the projects being in their first sprints, and possibly due to the COVID-19 pandemic. Conclusion: Despite the inconclusive results, the authors believe that the GSA framework is suitable for replication in other companies and software quality improvement contexts. They also present insights and lessons learned throughout the experimental studies on applying gamification in the software development process.
期刊介绍:
The aims of the Software Quality Journal are:
(1) To promote awareness of the crucial role of quality management in the effective construction of the software systems developed, used, and/or maintained by organizations in pursuit of their business objectives.
(2) To provide a forum of the exchange of experiences and information on software quality management and the methods, tools and products used to measure and achieve it.
(3) To provide a vehicle for the publication of academic papers related to all aspects of software quality.
The Journal addresses all aspects of software quality from both a practical and an academic viewpoint. It invites contributions from practitioners and academics, as well as national and international policy and standard making bodies, and sets out to be the definitive international reference source for such information.
The Journal will accept research, technique, case study, survey and tutorial submissions that address quality-related issues including, but not limited to: internal and external quality standards, management of quality within organizations, technical aspects of quality, quality aspects for product vendors, software measurement and metrics, software testing and other quality assurance techniques, total quality management and cultural aspects. Other technical issues with regard to software quality, including: data management, formal methods, safety critical applications, and CASE.