Educational Virtual Field Trips based on Social VR and 360° Spaces

Surya Kalvakolu, Heinrich Söbke, Jannicke Baalsrud Hauge, Eckhard Kraft
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Abstract

Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR applications are characterized by multi-user capability and user-specific avatars. From a learning perspective, the concepts of collaborative learning and embodiment have long been proposed as conducive to learning. Both concepts might be supported using Social VR. However, little is currently known about the use of Social VR for VFTs. Accordingly, the research questions are to what extent VFTs can be implemented in Social VR environments and how these Social VR-based VFTs are perceived by learners. This article presents an evaluation study on the development and evaluation of a VFT environment using the Social VR platform Mozilla Hubs. It describes the design decisions to create the environment and evaluation results from a mixed-method study (N=16) using a questionnaire and focus group discussions. The study highlighted the opportunities offered by Social VR-based VFTs but also revealed several challenges that need to be addressed to embrace the potential of Social VR-based VFTs to be utilized regularly in education.
基于社交 VR 和 360° 空间的教育虚拟实地考察
虚拟实地考察(VFTs)已被证明是有价值的学习工具。这类应用大多基于 360 度技术,在技术上可定性为单用户应用。与此相反,社交 VR 应用的特点是多用户能力和特定用户化身。从学习的角度来看,协作学习和化身的概念很早就被提出来,认为它们有利于学习。社交 VR 可以支持这两个概念。然而,目前人们对社交虚拟现实用于 VFT 的情况知之甚少。因此,研究的问题是,VFT 在多大程度上可以在社交 VR 环境中实施,以及学习者如何看待这些基于社交 VR 的 VFT。本文介绍了一项关于使用社交 VR 平台 Mozilla Hubs 开发和评估 VFT 环境的评估研究。文章介绍了创建该环境的设计决策,以及使用问卷调查和焦点小组讨论进行的混合方法研究(N=16)的评估结果。研究强调了基于社交 VR 的虚拟外语教学所提供的机遇,但也揭示了一些挑战,这些挑战需要加以解决,才能将基于社交 VR 的虚拟外语教学的潜力在教育中经常加以利用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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