Visualization in Motion in Video Games for Different Types of Data

Federica Bucchieri, Lijie Yao, Petra Isenberg
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引用次数: 0

Abstract

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed in the game. These visualizations frequently move across the screen due to camera changes or because the game elements themselves move. Our ultimate goal is to understand how motion factors affect visualization readability in video games and subsequently the players' performance in the game. We started our work by surveying the characteristics of how motion currently influences which kind of data representations in video games. We conducted a systematic review of 160 visualizations in motion in video games and extracted patterns and considerations regarding was what, and how visualizations currently exhibit motion factors in video games.
针对不同类型数据的视频游戏运动可视化
我们对视频游戏中不同类型数据的运动情景可视化进行了分析,重点是定量和分类数据的呈现。视频游戏向玩家传递了大量数据,以帮助他们在游戏中取得成功。这些可视化效果经常会因为摄像头的变化或游戏元素本身的移动而在屏幕上移动。我们的最终目标是了解运动因素如何影响视频游戏的可视化可读性,进而影响玩家在游戏中的表现。我们首先调查了目前运动是如何影响视频游戏中哪种数据表示的。我们对视频游戏中的 160 种运动可视化效果进行了系统回顾,并提取了视频游戏中的可视化效果是什么、如何表现出运动因素的相关模式和考虑因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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