Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents

Susanne Schmidt;Ipek Köysürenbars;Frank Steinicke
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Abstract

Enabled by the latest achievements in artificial intelligence (AI), computer graphics as well as virtual, augmented, and mixed reality (VR/AR/MR), virtual agents are increasingly resembling humans in both their appearance and intelligent behavior. This results in enormous potential for agents to support users in their daily lives, for example in customer service, healthcare, education or the envisioned all-encompassing metaverse. Today's technology would allow users to customize their conversation partners in the metaverse - as opposed to reality - according to their preferences, potentially improving the user experience. On the other hand, there is little research on how reshaping the head of a communication partner might affect the immediate interaction with them. In this paper, we investigate the user requirements for and the effects of agent customization. In a two-stage user study ($N=30$), we collected both self-reported evaluations (e.g., intrinsic motivation) and interaction metrics (e.g., interaction duration and number of tried out items) for the process of agent customization itself as well as data on how users perceived the subsequent human-agent interaction in VR. Our results indicate that users only wish to have full customization for agents in their personal social circle, while for general services, a selection or even a definite assignment of pre-configured agents is sufficient. When customization is offered, attributes such as gender, clothing or hair are subjectively more relevant to users than facial features such as skin or eye color. Although the customization of human interaction partners is beyond our control, customization of virtual agents significantly increases perceived social presence as well as rapport and trust. Further findings on user motivation and agent diversity are discussed in the paper.
元宇宙中的科学怪人:用户与定制虚拟代理的互动
在人工智能(AI)、计算机图形学以及虚拟现实、增强现实和混合现实(VR/AR/MR)等领域最新成果的推动下,虚拟代理在外观和智能行为上都越来越像人类。这使得虚拟代理在日常生活中为用户提供支持的潜力巨大,例如在客户服务、医疗保健、教育或设想中的包罗万象的元宇宙中。如今的技术可以让用户根据自己的喜好,在元宇宙(与现实相反)中定制他们的对话伙伴,从而改善用户体验。另一方面,关于重塑交流伙伴的头像会如何影响与他们的即时互动的研究却很少。在本文中,我们研究了用户对代理定制的需求及其影响。在一项分两个阶段进行的用户研究($N=30$)中,我们收集了用户对代理定制过程本身的自我报告评价(如内在动机)和交互指标(如交互持续时间和尝试项目数量),以及用户对随后在 VR 中进行的人机交互的感知数据。我们的研究结果表明,用户只希望对其个人社交圈中的代理进行完全定制,而对于一般服务,选择甚至确定分配预先配置好的代理就足够了。在提供定制服务时,性别、服装或头发等属性比皮肤或眼睛颜色等面部特征与用户的主观相关性更大。虽然人类交互伙伴的定制不是我们所能控制的,但虚拟代理的定制却能显著提高感知到的社交存在感以及融洽度和信任度。本文还讨论了有关用户动机和代理多样性的进一步研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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