Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality

Francesco Chiossi;Ines Trautmannsheimer;Changkun Ou;Uwe Gruenefeld;Sven Mayer
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Abstract

Mixed Reality allows us to integrate virtual and physical content into users' environments seamlessly. Yet, how this fusion affects perceptual and cognitive resources and our ability to find virtual or physical objects remains uncertain. Displaying virtual and physical information simultaneously might lead to divided attention and increased visual complexity, impacting users' visual processing, performance, and workload. In a visual search task, we asked participants to locate virtual and physical objects in Augmented Reality and Augmented Virtuality to understand the effects on performance. We evaluated search efficiency and attention allocation for virtual and physical objects using event-related potentials, fixation and saccade metrics, and behavioral measures. We found that users were more efficient in identifying objects in Augmented Virtuality, while virtual objects gained saliency in Augmented Virtuality. This suggests that visual fidelity might increase the perceptual load of the scene. Reduced amplitude in distractor positivity ERP, and fixation patterns supported improved distractor suppression and search efficiency in Augmented Virtuality. We discuss design implications for mixed reality adaptive systems based on physiological inputs for interaction.
跨现实搜索:混合现实中视觉搜索的ERP和眼动跟踪相关性研究
混合现实技术让我们能够将虚拟内容和实体内容完美地融入用户的环境中。然而,这种融合如何影响感知和认知资源,以及我们寻找虚拟或物理对象的能力,目前仍不确定。同时显示虚拟和物理信息可能会导致注意力分散和视觉复杂性增加,从而影响用户的视觉处理、表现和工作量。在一项视觉搜索任务中,我们要求参与者在增强现实和增强虚拟中找到虚拟和物理对象,以了解其对性能的影响。我们使用事件相关电位、固定和囊状移动度量以及行为测量来评估虚拟和物理对象的搜索效率和注意力分配。我们发现,用户在增强虚拟现实中识别物体的效率更高,而虚拟物体在增强虚拟现实中的显著性更高。这表明,视觉保真度可能会增加场景的感知负荷。在增强虚拟环境中,分心正向ERP和固定模式的振幅减小,支持了分心抑制和搜索效率的提高。我们讨论了基于生理交互输入的混合现实自适应系统的设计意义。
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