Possibilities and challenges of STEAM pedagogies

Iván Sánchez Milara, Marta Cortés Orduña
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Abstract

This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages multidisciplinary, student-centered approaches like project-based and inquiry-based learning, promoting real-world problem-solving. However, significant challenges arise in implementing STEAM, particularly for teachers who often lack interdisciplinary training and face rigid school structures. Assessing STEAM outcomes also remains complex. The paper highlights the need for reforms in teacher education to support interdisciplinary teaching, along with addressing "disciplinary egocentrism" in higher education. Despite these challenges, STEAM has shown promise in enhancing student engagement, creativity, and critical thinking. To unlock its full potential, systemic changes in curriculum design, educational practices, and teacher training are essential.
STEAM 教学法的可能性和挑战
本文探讨了将 STEAM(科学、技术、工程、艺术和数学)融入教育的问题,强调将艺术与传统的 STEM 技能相结合,以培养创造力。STEAM 鼓励多学科、以学生为中心的方法,如基于项目和探究的学习,促进解决现实世界中的问题。然而,在实施 STEAM 的过程中也面临着巨大的挑战,特别是对于那些往往缺乏跨学科培训并面临僵化的学校结构的教师而言。本文强调了教师教育改革的必要性,以支持跨学科教学,同时解决高等教育中的 "学科中心主义 "问题。尽管存在这些挑战,但 STEAM 在提高学生参与度、创造力和批判性思维方面已显示出前景。要释放其全部潜能,必须在课程设计、教育实践和教师培训方面进行系统变革。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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