A Brief Overview of the Pawns Programming Language

Lee Naish
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引用次数: 0

Abstract

Pawns is a programming language under development which supports pure functional programming (including algebraic data types, higher order programming and parametric polymorphism) and imperative programming (including pointers, destructive update of shared data structures and global variables), integrated so each can call the other and with purity checked by the compiler. For pure functional code the programmer need not understand the representation of the data structures. For imperative code the representation must be understood and all effects and dependencies must be documented in the code. For example, if a function may update one of its arguments, this must be declared in the function type signature and noted where the function is called. A single update operation may affect several variables due to sharing of representations (pointer aliasing). Pawns code requires all affected variables to be annotated wherever they may be updated and information about sharing to be declared. Annotations are also required where IO or other global variables are used and this must be declared in type signatures as well. Sharing analysis, performed by the compiler, is the key to many aspects of Pawns. It enables us to check that all effects are made obvious in the source code, effects can be encapsulated inside a pure interface and effects can be used safely in the presence of polymorphism.
卒子编程语言简介
Pawns 是一种正在开发中的编程语言,它支持纯函数式编程(包括代数数据类型、高阶编程和参数多态性)和命令式编程(包括指针、共享数据结构和全局变量的破坏性更新)。对于命令式代码,必须理解数据结构的表示法,并在代码中记录所有影响和依赖关系。例如,如果函数可能会更新其一个参数,则必须在函数类型签名中声明,并在函数调用时注明。由于共享表示(指针别名),一次更新操作可能会影响多个变量。当使用 IO 或其他全局变量时,也需要使用注释,而且必须在类型签名中声明。编译器进行的共享分析是 Pawns 许多方面的关键。它使我们能够检查源代码中的所有效果是否明显,效果是否可以封装在纯接口中,以及效果是否可以在多态的情况下安全使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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