Optimizing Surface Voxelization for Triangular Meshes with Equidistant Scanlines and Gap Detection

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
S. Delgado Díez, C. Cerrada Somolinos, S. R. Gómez Palomo
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引用次数: 0

Abstract

This paper presents an efficient algorithm for voxelizing the surface of triangular meshes in a single compute pass. The algorithm uses parallel equidistant lines to traverse the interior of triangles, minimizing costly memory operations and avoiding visiting the same voxels multiple times. By detecting and visiting only the voxels in each line operation, the proposed method achieves better performance results. This method incorporates a gap detection step, targeting areas where scanline-based voxelization methods might fail. By selectively addressing these gaps, our method attains superior performance outcomes. Additionally, the algorithm is written entirely in a single compute GLSL shader, which makes it highly portable and vendor independent. Its simplicity also makes it easy to adapt and extend for various applications. The paper compares the results of this algorithm with other modern methods, comprehensibly comparing the time performance and resources used. Additionally, we introduce a novel metric, the ‘Slope Consistency Value’, which quantifies triangle orientation's impact on voxelization accuracy for scanline-based approaches. The results show that the proposed solution outperforms existing, modern ones and obtains better results, especially in densely populated scenes with homogeneous triangle sizes and at higher resolutions.

Abstract Image

利用等距扫描线和间隙检测优化三角形网格的表面体素化
本文提出了一种高效算法,可在单次计算中对三角形网格的表面进行体素化处理。该算法使用平行等距线遍历三角形内部,最大限度地减少了代价高昂的内存操作,并避免了对相同体素的多次访问。通过只检测和访问每次线操作中的体素,所提出的方法取得了更好的性能结果。该方法包含一个间隙检测步骤,针对基于扫描线的体素化方法可能失败的区域。通过有选择性地处理这些间隙,我们的方法取得了卓越的性能成果。此外,该算法完全由单个计算 GLSL 着色器编写而成,因此具有高度可移植性和独立于供应商的特点。它的简单性也使其易于适应和扩展各种应用。本文将该算法的结果与其他现代方法进行了比较,对时间性能和所用资源进行了全面的比较。此外,我们还引入了一个新的指标--"斜率一致性值",用于量化三角形方向对基于扫描线方法的体素化精度的影响。结果表明,所提出的解决方案优于现有的现代解决方案,并能获得更好的结果,尤其是在三角形大小均匀的密集场景和更高分辨率下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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