{"title":"Bridge Bidding via Deep Reinforcement Learning and Belief Monte Carlo Search","authors":"Zizhang Qiu;Shouguang Wang;Dan You;MengChu Zhou","doi":"10.1109/JAS.2024.124488","DOIUrl":null,"url":null,"abstract":"Contract Bridge, a four-player imperfect information game, comprises two phases: bidding and playing. While computer programs excel at playing, bidding presents a challenging aspect due to the need for information exchange with partners and interference with communication of opponents. In this work, we introduce a Bridge bidding agent that combines supervised learning, deep reinforcement learning via self-play, and a test-time search approach. Our experiments demonstrate that our agent outperforms WBridge5, a highly regarded computer Bridge software that has won multiple world championships, by a performance of 0.98 IMPs (international match points) per deal over 10 000 deals, with a much cost-effective approach. The performance significantly surpasses previous state-of-the-art (0.85 IMPs per deal). Note 0.1 IMPs per deal is a significant improvement in Bridge bidding.","PeriodicalId":54230,"journal":{"name":"Ieee-Caa Journal of Automatica Sinica","volume":"11 10","pages":"2111-2122"},"PeriodicalIF":15.3000,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ieee-Caa Journal of Automatica Sinica","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10664606/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Contract Bridge, a four-player imperfect information game, comprises two phases: bidding and playing. While computer programs excel at playing, bidding presents a challenging aspect due to the need for information exchange with partners and interference with communication of opponents. In this work, we introduce a Bridge bidding agent that combines supervised learning, deep reinforcement learning via self-play, and a test-time search approach. Our experiments demonstrate that our agent outperforms WBridge5, a highly regarded computer Bridge software that has won multiple world championships, by a performance of 0.98 IMPs (international match points) per deal over 10 000 deals, with a much cost-effective approach. The performance significantly surpasses previous state-of-the-art (0.85 IMPs per deal). Note 0.1 IMPs per deal is a significant improvement in Bridge bidding.
期刊介绍:
The IEEE/CAA Journal of Automatica Sinica is a reputable journal that publishes high-quality papers in English on original theoretical/experimental research and development in the field of automation. The journal covers a wide range of topics including automatic control, artificial intelligence and intelligent control, systems theory and engineering, pattern recognition and intelligent systems, automation engineering and applications, information processing and information systems, network-based automation, robotics, sensing and measurement, and navigation, guidance, and control.
Additionally, the journal is abstracted/indexed in several prominent databases including SCIE (Science Citation Index Expanded), EI (Engineering Index), Inspec, Scopus, SCImago, DBLP, CNKI (China National Knowledge Infrastructure), CSCD (Chinese Science Citation Database), and IEEE Xplore.