Multiagent learning for competitive opinion optimization

IF 0.9 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS
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引用次数: 0

Abstract

From a perspective of designing or engineering for opinion formation games in social networks, the opinion maximization (or minimization) problem has been studied mainly for designing seeding algorithms that aim at selecting a subset of nodes to control their opinions. We first define a two-player zero-sum Stackelberg game of competitive opinion optimization by letting the player under study as the leader minimize the sum of expressed opinions by doing so-called “internal opinion design”, knowing that the other adversarial player as the follower is to maximize the same objective by also conducting her own internal opinion design. We furthermore consider multiagent learning, specifically using the Optimistic Gradient Descent Ascent, and analyze its convergence to equilibria in the simultaneous-game version of competitive opinion optimization.

竞争性意见优化的多代理学习
从社交网络中舆论形成博弈的设计或工程角度来看,舆论最大化(或最小化)问题的研究主要是为了设计旨在选择节点子集以控制其舆论的播种算法。我们首先定义了一个双人零和斯塔克尔伯格竞争性意见优化博弈,让作为领导者的被研究者通过进行所谓的 "内部意见设计 "来最小化所表达意见的总和,同时知道作为追随者的另一个对抗者也要通过进行自己的内部意见设计来最大化相同的目标。此外,我们还考虑了多代理学习,特别是使用优化梯度下降法(Optimistic Gradient Descent Ascent),并分析了其在同时博弈版本的竞争性意见优化中向均衡收敛的情况。
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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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