Adaptive generalized Nash equilibrium seeking algorithm for nonsmooth aggregative game under dynamic event-triggered mechanism

IF 4.8 2区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS
{"title":"Adaptive generalized Nash equilibrium seeking algorithm for nonsmooth aggregative game under dynamic event-triggered mechanism","authors":"","doi":"10.1016/j.automatica.2024.111835","DOIUrl":null,"url":null,"abstract":"<div><p>This paper addresses a nonsmooth aggregative game to control multiple noncooperative players, each with a nonsmooth cost function that depends not only on its own decision but also on some aggregate effect among all the agents. In addition, the decision of each player is restricted by private and coupling constraints. To address these concerns, a distributed generalized Nash equilibrium (GNE) seeking algorithm is proposed. Two features distinguish our methods from the existing GNE seeking algorithms. Firstly, an adaptive penalty method is introduced to drive each player’s action to enter the set of private constraints. The adaptive term ensures automatic adjustment of penalty parameter based on the degree of constraint violation excluding any prior calculation. Secondly, a distributed dynamic event-triggered mechanism is designed for each player to lessen communication energy. In comparison to the static event-triggered mechanism, the proposed dynamic mechanism possesses larger inter-execution time intervals. As the discontinuity of the event-triggered mechanism can impact the existence of a solution to the closed-loop system in the classical sense, we adapt a nonsmooth analysis technique, including differential inclusion and Filippov solution. Through nonsmooth Lyapunov analysis, the convergence result and the avoidance of Zeno behavior are established. Finally, two engineering examples are provided to demonstrate the validity of the theoretical results.</p></div>","PeriodicalId":55413,"journal":{"name":"Automatica","volume":null,"pages":null},"PeriodicalIF":4.8000,"publicationDate":"2024-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Automatica","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0005109824003297","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0

Abstract

This paper addresses a nonsmooth aggregative game to control multiple noncooperative players, each with a nonsmooth cost function that depends not only on its own decision but also on some aggregate effect among all the agents. In addition, the decision of each player is restricted by private and coupling constraints. To address these concerns, a distributed generalized Nash equilibrium (GNE) seeking algorithm is proposed. Two features distinguish our methods from the existing GNE seeking algorithms. Firstly, an adaptive penalty method is introduced to drive each player’s action to enter the set of private constraints. The adaptive term ensures automatic adjustment of penalty parameter based on the degree of constraint violation excluding any prior calculation. Secondly, a distributed dynamic event-triggered mechanism is designed for each player to lessen communication energy. In comparison to the static event-triggered mechanism, the proposed dynamic mechanism possesses larger inter-execution time intervals. As the discontinuity of the event-triggered mechanism can impact the existence of a solution to the closed-loop system in the classical sense, we adapt a nonsmooth analysis technique, including differential inclusion and Filippov solution. Through nonsmooth Lyapunov analysis, the convergence result and the avoidance of Zeno behavior are established. Finally, two engineering examples are provided to demonstrate the validity of the theoretical results.

动态事件触发机制下非光滑聚合博弈的自适应广义纳什均衡寻求算法
本文探讨的是一种控制多个非合作参与者的非光滑聚合博弈,每个参与者都有一个非光滑成本函数,它不仅取决于自己的决策,还取决于所有参与者之间的某种综合效应。此外,每个参与者的决策都受到私人和耦合约束的限制。为了解决这些问题,我们提出了一种分布式广义纳什均衡(GNE)寻求算法。我们的方法有两个不同于现有 GNE 寻求算法的特点。首先,我们引入了一种自适应惩罚方法,以驱动每个玩家的行动进入私人约束集。自适应术语可确保根据违反约束的程度自动调整惩罚参数,而无需事先计算。其次,为每个玩家设计了分布式动态事件触发机制,以减少通信能量。与静态事件触发机制相比,所提出的动态机制具有更大的执行时间间隔。由于事件触发机制的不连续性会影响经典意义上闭环系统解的存在性,我们采用了非光滑分析技术,包括微分包容和菲利波夫解。通过非光滑 Lyapunov 分析,建立了收敛结果并避免了 Zeno 行为。最后,我们提供了两个工程实例来证明理论结果的正确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Automatica
Automatica 工程技术-工程:电子与电气
CiteScore
10.70
自引率
7.80%
发文量
617
审稿时长
5 months
期刊介绍: Automatica is a leading archival publication in the field of systems and control. The field encompasses today a broad set of areas and topics, and is thriving not only within itself but also in terms of its impact on other fields, such as communications, computers, biology, energy and economics. Since its inception in 1963, Automatica has kept abreast with the evolution of the field over the years, and has emerged as a leading publication driving the trends in the field. After being founded in 1963, Automatica became a journal of the International Federation of Automatic Control (IFAC) in 1969. It features a characteristic blend of theoretical and applied papers of archival, lasting value, reporting cutting edge research results by authors across the globe. It features articles in distinct categories, including regular, brief and survey papers, technical communiqués, correspondence items, as well as reviews on published books of interest to the readership. It occasionally publishes special issues on emerging new topics or established mature topics of interest to a broad audience. Automatica solicits original high-quality contributions in all the categories listed above, and in all areas of systems and control interpreted in a broad sense and evolving constantly. They may be submitted directly to a subject editor or to the Editor-in-Chief if not sure about the subject area. Editorial procedures in place assure careful, fair, and prompt handling of all submitted articles. Accepted papers appear in the journal in the shortest time feasible given production time constraints.
文献相关原料
公司名称 产品信息 采购帮参考价格
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信