Triple Consistency for Transparent Cheating Problem in Light Field Depth Estimation

IF 8.4 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Zhenglong Cui;Da Yang;Hao Sheng;Sizhe Wang;Rongshan Chen;Ruixuan Cong;Wei Ke
{"title":"Triple Consistency for Transparent Cheating Problem in Light Field Depth Estimation","authors":"Zhenglong Cui;Da Yang;Hao Sheng;Sizhe Wang;Rongshan Chen;Ruixuan Cong;Wei Ke","doi":"10.1109/TMM.2024.3410139","DOIUrl":null,"url":null,"abstract":"Depth estimation extracting scenes' structural information is a key step in various light field(LF) applications. However, most existing depth estimation methods are based on the Lambertian assumption, which limits the application in non-Lambertian scenes. In this paper, we discover a unique transparent cheating problem for non-Lambertian scenes which can effectively spoof depth estimation algorithms based on photo consistency. It arises because the spatial consistency and the linear structure superimposed on the epipolar plane image form new spurious lines. Therefore, we propose centrifugal consistency and centripetal consistency for separating the depth information of multi-layer scenes and correcting the error due to the transparent cheating problem, respectively. By comparing the distributional characteristics and the number of minimal values of photo consistency and centrifugal consistency, non-Lambertian regions can be efficiently identified and initial depth estimates obtained. Then centripetal consistency is exploited to reject the projection from different layers and to address transparent cheating. By assigning decreasing weights radiating outward from the central view, pixels with a concentration of colors close to the central viewpoint are considered more significant. The problem of underestimating the depth of background caused by transparent cheating is effectively solved and corrected. Experiments on synthetic and real-world data show that our method can produce high-quality depth estimation under the transparency and the reflectivity of 90% to 20%. The proposed triple-consistency-based algorithm outperforms state-of-the-art LF depth estimation methods in terms of accuracy and robustness.","PeriodicalId":13273,"journal":{"name":"IEEE Transactions on Multimedia","volume":"26 ","pages":"10651-10664"},"PeriodicalIF":8.4000,"publicationDate":"2024-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Multimedia","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10549825/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

Abstract

Depth estimation extracting scenes' structural information is a key step in various light field(LF) applications. However, most existing depth estimation methods are based on the Lambertian assumption, which limits the application in non-Lambertian scenes. In this paper, we discover a unique transparent cheating problem for non-Lambertian scenes which can effectively spoof depth estimation algorithms based on photo consistency. It arises because the spatial consistency and the linear structure superimposed on the epipolar plane image form new spurious lines. Therefore, we propose centrifugal consistency and centripetal consistency for separating the depth information of multi-layer scenes and correcting the error due to the transparent cheating problem, respectively. By comparing the distributional characteristics and the number of minimal values of photo consistency and centrifugal consistency, non-Lambertian regions can be efficiently identified and initial depth estimates obtained. Then centripetal consistency is exploited to reject the projection from different layers and to address transparent cheating. By assigning decreasing weights radiating outward from the central view, pixels with a concentration of colors close to the central viewpoint are considered more significant. The problem of underestimating the depth of background caused by transparent cheating is effectively solved and corrected. Experiments on synthetic and real-world data show that our method can produce high-quality depth estimation under the transparency and the reflectivity of 90% to 20%. The proposed triple-consistency-based algorithm outperforms state-of-the-art LF depth estimation methods in terms of accuracy and robustness.
光场深度估计中透明作弊问题的三重一致性
提取场景结构信息的深度估计是各种光场(LF)应用中的关键步骤。然而,现有的深度估计方法大多基于朗伯假设,这限制了其在非朗伯场景中的应用。在本文中,我们发现了一个独特的非朗伯场景透明作弊问题,它可以有效地欺骗基于照片一致性的深度估计算法。产生这一问题的原因是,空间一致性和线性结构叠加在外极面图像上会形成新的虚假线。因此,我们提出了离心一致性和向心一致性,分别用于分离多层场景的深度信息和纠正透明作弊问题导致的误差。通过比较照片一致性和离心一致性的分布特征和最小值的数量,可以有效地识别非朗伯区域并获得初始深度估计值。然后利用向心一致性剔除来自不同层的投影,解决透明作弊问题。通过分配从中心视角向外辐射的递减权重,颜色集中在中心视角附近的像素被认为更重要。透明作弊导致的低估背景深度问题得到了有效解决和纠正。在合成数据和真实世界数据上的实验表明,在透明度和反射率为 90% 到 20% 的情况下,我们的方法可以产生高质量的深度估计。所提出的基于三重一致性的算法在准确性和鲁棒性方面都优于最先进的 LF 深度估计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
IEEE Transactions on Multimedia
IEEE Transactions on Multimedia 工程技术-电信学
CiteScore
11.70
自引率
11.00%
发文量
576
审稿时长
5.5 months
期刊介绍: The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信