Using a board game to explain a concept model: Experience from multimodal traffic management

IF 3.2 3区 工程技术 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
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引用次数: 0

Abstract

Introduction

In the near future, traffic has to be managed in new ways to facilitate a more resilient transport system and integration of connected and autonomous vehicles and vessels. This paper presents our experiences with designing and using a serious board game as a tool for spreading knowledge and getting feedback on a concept model for future multimodal traffic management designed to handle these challenges.

Methods

Our research has been done within a design science framework, where a table-top board game was the main artefact designed and tested in several quick iterations. The relevance of the board game was evaluated through two workshops where data were collected using a digital questionnaire and through observations and audio recording of the game play sessions.

Results

One main result is the board game with game elements that can be mapped to the concept model, and a description of how the game evolved through the iterations of design and testing. This can serve as an example for others on how a board game can be developed based on a concept model. In addition, results from the questionnaire show that most of the respondents agree or strongly agree that the board game made central concepts more concrete and understandable and that it triggered good discussions, and this is also supported by the observations and recordings.

Conclusion

We conclude that a table-top board game can support the spreading of knowledge from a concept model to stakeholders in the transport domain. A board game suitable for such use can be developed using moderate resources by mapping concepts from the model to the game, using rapid iterations of prototyping and testing, and maintaining a focus on what you want the participants to learn and discuss.

用棋盘游戏解释概念模型:多式交通管理经验
导言在不久的将来,必须以新的方式管理交通,以促进更具弹性的交通系统以及联网和自动驾驶车辆和船舶的整合。本文介绍了我们在设计和使用严肃棋盘游戏方面的经验,该游戏是一种传播知识和获取反馈的工具,旨在为应对这些挑战而设计的未来多式联运交通管理概念模型。通过两次研讨会对棋盘游戏的相关性进行了评估,并在研讨会上使用数字问卷以及对游戏过程的观察和录音收集数据。结果主要成果之一是棋盘游戏,其中包含可映射到概念模型的游戏元素,以及对游戏如何通过迭代设计和测试而演变的描述。这可以作为一个范例,让其他人了解如何根据概念模型开发棋盘游戏。此外,问卷调查结果显示,大多数受访者同意或非常同意桌游使中心概念更加具体易懂,并引发了良好的讨论,这一点也得到了观察和录音的支持。通过将模型中的概念映射到游戏中,利用原型设计和测试的快速迭代,并将重点放在希望参与者学习和讨论的内容上,就可以利用适度的资源开发出适合这种用途的棋盘游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.10
自引率
11.10%
发文量
196
审稿时长
69 days
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