Approximating $δ$-Covering

Tim A. Hartmann, Tom Janßen
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Abstract

$\delta$-Covering, for some covering range $\delta>0$, is a continuous facility location problem on undirected graphs where all edges have unit length. The facilities may be positioned on the vertices as well as on the interior of the edges. The goal is to position as few facilities as possible such that every point on every edge has distance at most $\delta$ to one of these facilities. For large $\delta$, the problem is similar to dominating set, which is hard to approximate, while for small $\delta$, say close to $1$, the problem is similar to vertex cover. In fact, as shown by Hartmann et al. [Math. Program. 22], $\delta$-Covering for all unit-fractions $\delta$ is polynomial time solvable, while for all other values of $\delta$ the problem is NP-hard. We study the approximability of $\delta$-Covering for every covering range $\delta>0$. For $\delta \geq 3/2$, the problem is log-APX-hard, and allows an $\mathcal O(\log n)$ approximation. For every $\delta < 3/2$, there is a constant factor approximation of a minimum $\delta$-cover (and the problem is APX-hard when $\delta$ is not a unit-fraction). We further study the dependency of the approximation ratio on the covering range $\delta < 3/2$. By providing several polynomial time approximation algorithms and lower bounds under the Unique Games Conjecture, we narrow the possible approximation ratio, especially for $\delta$ close to the polynomial time solvable cases.
近似 $δ$ 覆盖面
对于某个覆盖范围 $\delta>0$ 而言,$\delta$-覆盖是无向图上的一个连续设施定位问题,其中所有边的长度都是单位。设施可以放置在顶点上,也可以放置在边的内部。我们的目标是尽可能少地定位设施,使得每条边上的每个点到其中一个设施的距离最多为 $\delta$。对于较大的 $\delta$,问题类似于难以近似的支配集,而对于较小的 $\delta$,比如接近 1$,问题类似于顶点覆盖。事实上,正如 Hartmann 等人[Math.Program. 22]所指出的,对于所有单位分数 $\delta$ 的 $\delta$ 覆盖是多项式时间可解的,而对于所有其他值的 $\delta$ 问题则是 NP-困难的。我们研究了每个覆盖范围 $\delta>0$ 的 $\delta$-Covering 的近似性。对于 $\delta \geq 3/2$,这个问题是对数-APX-难的,并且允许一个 $\mathcal O(\log n)$ 近似值。对于每一个 $\delta < 3/2$,都有一个最小 $\delta$ 覆盖的常数因子近似(当 $\delta$ 不是单位分数时,这个问题是对数困难的)。我们进一步研究了近似率与覆盖范围 $\delta < 3/2$ 的关系。通过提供多种多项式时间近似算法和独特博弈猜想(Unique Games Conjecture)下的下限,我们缩小了可能的近似率,特别是对于 $\delta$ 接近多项式时间可解的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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