Game of (delivery) drones: A serious game exploring transport futures involving logistics drones with stakeholders

IF 3.2 3区 工程技术 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Taalia Nadeem , Janet E. Dickinson , Angela Smith , Katherine King , Tom Cherrett , Andrew Oakey , Matt Grote , Aliaksei Pilko
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引用次数: 0

Abstract

Background

The use of uncrewed aerial vehicles (UAVs, also known as drones) in logistics is evolving. However, there have been few opportunities for people to explore and understand the implications. Existing studies focus on acceptance, yet it is unclear what people are being asked to accept. Using a board game approach, this study has sought to develop ways to involve non-experts in a more informed debate about logistics drones in their local area.

Method

A qualitative approach was adopted by developing a location-based board game to help a general audience explore the use of delivery drones and capture their views. Participants explore operational parameters, including ground risk (the probability of a drone hitting a person and injuring them if it fails in flight) and energy use while playing the game, and are prompted to respond to questions embedded within the game. Three game sessions with a total of 15 participants were completed.

Results

Participants were able to explore and test complex scenarios involving different drone routings and levels of ground risk and energy use whilst building shared knowledge and evoking social learning during gameplay. Participants exchanged views in a relaxed environment and began to explore the implications of the possible future use of delivery drones. Questions embedded within the game allowed people to share their concerns about health and safety, regulation, and where they thought drones should fly. Participants were aware of their knowledge limitations, and it was evident that several misconceptions about delivery drones are emerging.

Conclusion

The board game has proved useful in involving people and capturing an in-depth understanding of their views. It is an engaging approach to involve stakeholders in the planning process, creating an artefact that can be adapted to other locations and used by other researchers and practitioners.

无人机(送货)游戏:与利益相关者一起探索涉及物流无人机的运输未来的严肃游戏
无人驾驶飞行器(UAV,又称无人机)在物流领域的应用正在不断发展。然而,人们很少有机会探索和了解其影响。现有的研究主要集中在接受度上,但并不清楚人们被要求接受的是什么。本研究采用棋盘游戏的方法,试图开发出让非专业人士参与当地物流无人机辩论的途径。本研究采用定性方法,开发了一款基于地理位置的棋盘游戏,帮助普通受众探索无人机送货的使用并收集他们的意见。参与者在玩游戏的过程中探索操作参数,包括地面风险(如果无人机在飞行过程中发生故障,无人机撞到人并导致其受伤的概率)和能源使用情况,并被提示回答游戏中嵌入的问题。共有 15 人参加了三次游戏。参与者能够探索和测试涉及不同无人机路线、地面风险水平和能源使用的复杂场景,同时在游戏过程中建立共享知识并唤起社会学习。参与者在轻松的环境中交换了意见,并开始探索未来可能使用无人机送货的影响。游戏中嵌入的问题让人们能够分享他们对健康和安全、监管以及他们认为无人机应该在哪里飞行的担忧。参与者意识到了自己知识的局限性,很明显,他们对无人机送货存在一些误解。事实证明,棋盘游戏有助于让人们参与进来并深入了解他们的观点。它是让利益相关者参与规划过程的一种有吸引力的方法,创造出的人工制品可适用于其他地点,并为其他研究人员和从业人员所用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.10
自引率
11.10%
发文量
196
审稿时长
69 days
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