Nash Equilibrium in Games on Graphs with Incomplete Preferences

Abhishek N. Kulkarni, Jie Fu, Ufuk Topcu
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Abstract

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem of computing Nash equilibrium in a subclass of two-player games played on graphs where each player seeks to maximally satisfy their (possibly incomplete) preferences over a set of temporal goals. We characterize the Nash equilibrium and prove its existence in scenarios where player preferences are fully aligned, partially aligned, and completely opposite, in terms of the well-known solution concepts of sure winning and Pareto efficiency. When preferences are partially aligned, we derive conditions under which a player needs cooperation and demonstrate that the Nash equilibria depend not only on the preference alignment but also on whether the players need cooperation to achieve a better outcome and whether they are willing to cooperate.We illustrate the theoretical results by solving a mechanism design problem for a drone delivery scenario.
不完全偏好图上博弈的纳什均衡
不完全偏好博弈是研究理性决策的一个重要模型,在这种博弈中,博弈者面临着关于其偏好的不完全信息,并且必须面对不可比拟的结果。我们研究了计算图上双人博弈亚类中的纳什均衡问题,在这种博弈中,每个博弈者都试图最大限度地满足他们对一组时间目标的偏好(可能是不完全的)。我们根据众所周知的必胜和帕累托效率的解概念,描述了纳什均衡的特征,并证明了它在玩家偏好完全一致、部分一致和完全相反的情况下的存在性。当偏好部分一致时,我们推导出玩家需要合作的条件,并证明纳什均衡不仅取决于偏好一致,还取决于玩家是否需要合作以获得更好的结果,以及他们是否愿意合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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