Sociable desires and gendered commitments: Video gaming and food in everyday life

IF 2.4 2区 文学 Q1 COMMUNICATION
Kristian H Jensen, Thomas AM Skelly
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引用次数: 0

Abstract

Food consumption in video gaming culture has been linked to convenience, nutritionally poor food, and unconventional eating norms. However, little attention has been given to video gaming and food interactions in mundane settings. This article explores how video gaming and food practices compete for time and attention in everyday life. We use theories of practice approach and data from a qualitative study on young Danish adults who frequently play video games. The findings suggest the competition between video gaming and food is decided by the practice that best realizes the desire to be sociable and gendered commitments to healthiness and housekeeping. We discuss the sociable appeal of video gaming over extensive performances of cooking and eating in relation to the individualization of daily social encounters and interrogate the conventional perceptions of food in video gaming culture in the context of inattention to gender differentiation.
社交欲望与性别承诺:日常生活中的电子游戏和食物
电子游戏文化中的饮食消费与便利性、营养不良的食物和非传统的饮食规范有关。然而,人们很少关注电子游戏与食物在日常生活中的互动。本文探讨了电子游戏和饮食实践如何在日常生活中争夺时间和注意力。我们采用了实践理论方法,并通过对经常玩电子游戏的丹麦年轻人进行定性研究获得了数据。研究结果表明,电子游戏和饮食之间的竞争取决于哪种做法最能满足人们的交际愿望,以及对健康和家务的性别承诺。我们讨论了电子游戏对社交的吸引力,而不是烹饪和饮食的广泛表现,这与日常社交的个性化有关,并在不关注性别差异的背景下,对电子游戏文化中对食物的传统看法进行了质疑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
7.10%
发文量
98
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