Fast Sprite Decomposition from Animated Graphics

Tomoyuki Suzuki, Kotaro Kikuchi, Kota Yamaguchi
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Abstract

This paper presents an approach to decomposing animated graphics into sprites, a set of basic elements or layers. Our approach builds on the optimization of sprite parameters to fit the raster video. For efficiency, we assume static textures for sprites to reduce the search space while preventing artifacts using a texture prior model. To further speed up the optimization, we introduce the initialization of the sprite parameters utilizing a pre-trained video object segmentation model and user input of single frame annotations. For our study, we construct the Crello Animation dataset from an online design service and define quantitative metrics to measure the quality of the extracted sprites. Experiments show that our method significantly outperforms baselines for similar decomposition tasks in terms of the quality/efficiency tradeoff.
从动画图形中快速分解精灵
本文介绍了一种将动画图形分解为精灵(一组基本元素或图层)的方法。我们的方法建立在优化精灵参数以适应光栅视频的基础上。为了提高效率,我们假定精灵采用静态纹理,以减少搜索空间,同时使用纹理先验模型防止伪影。为了进一步加快优化速度,我们利用预先训练好的视频对象分割模型和用户输入的单帧注释来初始化精灵参数。在研究中,我们从在线设计服务中构建了 Crello 动画数据集,并定义了量化指标来衡量提取精灵的质量。实验表明,在质量/效率权衡方面,我们的方法明显优于类似分解任务的基线方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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