Relationships among the Types of Digital Games and Rolefulness

Daiki Kato, Genki Kato, Aya Futamura, Mihoko Tsuruta
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Abstract

The purpose of this study is to investigate the relationships among different types of digital games and rolefulness. We hypothesized that the sense of rolefulness increases through collaborative game playing and the effect is different among the types of games. Four categories—“individual”, “competitive”, “cooperative”, and “non-player”—are assumed in this study, and the rolefulness scores were compared among these groups. The social and internal rolefulness scores were compared among the four groups using ANOVA. The results of the analysis showed significant differences. Multiple comparisons showed significant differences between the “competitive” and “non-player” categories in social and internal rolefulness.
数字游戏类型与角色丰富性之间的关系
本研究旨在探讨不同类型的数字游戏与角色感之间的关系。我们假设,角色感会通过合作游戏而增强,而且不同类型的游戏会产生不同的效果。本研究假设了四个类别--"个人"、"竞争"、"合作 "和 "非玩家",并比较了这些类别之间的角色丰满度得分。通过方差分析比较了四个组别之间的社会角色感和内部角色感得分。分析结果显示差异显著。多重比较显示,"竞技 "组和 "非竞技 "组在社会角色感和内部角色感方面存在显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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