Exuberant and fantastical: How flythroughs are changing the way museums construct their identities and build relationships with their publics

Annett Hellwig
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Abstract

Digital ‘flythroughs’ are increasingly being used by museums to promote themselves to their publics and to extend their spatial and experiential boundaries. These complex, multimodal artefacts use 3D animation, AI imagery, drone footage, sound, music and other modes to construct a parallel museum experience. Such an experience is markedly dissimilar from an ‘ordinary’ embodied relationship to architectural space, and instead constructs an experience of elevated velocity, height and glissade. These movement style choices construct a ‘non-naturalistic’ experience of moving through space that differs considerably from the embodied experience constructed by digital walkthroughs, augmented and virtual reality and ordinary corporeal movement through a museum. Instead, they offer a potential imaginary, a supernatural or ’extracorporeal’ embodiment of a kind typically associated with fantasy films, video games, amusement rides and dreams. This paper analyses 10 flythroughs from a variety of museums and locations through the lens of multimodal social semiotics. The systems of movement styles and visual validity are used to explore how meanings are made in the flythroughs and how they may be understood in terms of the ‘fantasy’ coding orientation. The implications for how museums construct their respective identities and relate to their publics are also unpacked.
奇思妙想:"飞越 "如何改变博物馆构建自身身份以及与公众建立关系的方式
博物馆越来越多地使用数字 "飞越 "来向公众宣传自己,并扩展其空间和体验边界。这些复杂的多模态艺术品使用三维动画、人工智能图像、无人机镜头、声音、音乐和其他模式来构建平行的博物馆体验。这种体验与建筑空间的 "普通 "体现关系明显不同,而是构建了一种提升速度、高度和滑行的体验。这些运动风格的选择构建了一种 "非自然主义 "的空间运动体验,与数字导览、增强现实和虚拟现实以及博物馆中的普通肉体运动所构建的身体体验大相径庭。相反,它们提供了一种潜在的想象,一种超自然或 "体外 "的体现,这种体现通常与奇幻电影、视频游戏、游乐设施和梦境有关。本文通过多模态社会符号学的视角,分析了来自不同博物馆和地点的 10 个飞越项目。运动风格和视觉有效性系统被用来探索飞越中的意义是如何产生的,以及如何从 "幻想 "编码导向的角度来理解它们。此外,还探讨了博物馆如何构建各自的身份并与公众建立联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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