A collaborative adaptation game for promoting climate action: Minions of Disruptions™

Q2 Social Sciences
Minja Sillanpää, AnaCapri Mauro, Minttu Hänninen, Sam Illingworth, Mo Hamza
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引用次数: 0

Abstract

Abstract. With the onset of climate change, adaptive action must occur at all scales, including locally, placing increasing responsibility on the public. Effective communication strategies are essential, and adaptation games have shown potential in fostering social learning and bridging the knowledge–action gap. However, few research efforts so far give voice to participants that engage with collaborative games in organisational and community settings. This paper presents a novel approach to studying designer–participant interactions in adaptation games, diverging from traditional learning-focused frameworks. Specifically, it examines Minions of Disruptions™ (MoD), a collaborative tabletop board game, through the lens of how participant perception aligns with the game's design intentions as described by the game designers and facilitators. Through focus group interviews with designers and facilitators, 10 core design intentions were identified and compared with responses from post-game surveys of participants from 2019–2022. Key insights reveal that collaboration and team building are highly effective frames for climate adaptation. However, some design elements, such as time pressure, can hinder discussion, suggesting a need to balance objectives. The method adopted manages to avoid traditional expert-to-public analysis structures and places emphasis on the importance of iterative design based on participant insights. This approach provides valuable guidance for future adaptation game designs, demonstrating that games can effectively engage diverse groups and support local adaptation efforts by creating a sense of belonging and collective purpose.
促进气候行动的合作适应游戏:破坏的爪牙™(Minions of Disruptions
摘要。随着气候变化的来临,必须在包括地方在内的所有范围内采取适应行动,这就要求公众承担越来越多的责任。有效的沟通策略至关重要,而适应游戏在促进社会学习和缩小知识与行动差距方面已显示出潜力。然而,迄今为止,很少有研究工作能为组织和社区环境中参与协作游戏的参与者提供发言权。本文提出了一种研究适应性游戏中设计者与参与者互动的新方法,有别于传统的以学习为重点的框架。具体来说,本文从参与者的感知如何与游戏设计者和促进者所描述的游戏设计意图相一致的角度,研究了协作式桌面棋盘游戏 Minions of Disruptions™ (MoD)。通过对设计师和主持人进行焦点小组访谈,确定了 10 个核心设计意图,并与 2019-2022 年参与者的游戏后调查反馈进行了比较。主要见解表明,协作和团队建设是适应气候的高效框架。然而,一些设计要素,如时间压力,可能会阻碍讨论,这表明需要平衡目标。所采用的方法设法避免了传统的专家对公众的分析结构,并强调了基于参与者见解的迭代设计的重要性。这种方法为未来的适应性游戏设计提供了宝贵的指导,表明游戏可以有效地吸引不同群体的参与,并通过创造归属感和集体目标来支持当地的适应工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Geoscience Communication
Geoscience Communication Social Sciences-Communication
CiteScore
3.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
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