Development and Design of a Pediatric Case-Based Virtual Escape Room on Organophosphate Toxicity.

Journal of education & teaching in emergency medicine Pub Date : 2024-07-31 eCollection Date: 2024-07-01 DOI:10.21980/J8DH1V
Kaitlyn Boggs, Manu Madhok, Tania Ahluwalia
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引用次数: 0

Abstract

Audience: This case-based virtual escape room (VER) serves as a didactic activity suitable for learners who require an understanding of organophosphate toxicity. Educators may use this VER for distance-based learning in settings with adequate internet access.

Introduction: India faces a concerning escalation in suicide rates, particularly among teenagers and young adults, often involving intentional pesticide ingestion, notably organophosphates.1-3 Our project addresses organophosphate ingestion by using a VER, a virtual learning platform adapted from in-person escape rooms to engage participants for educational purposes.4,5 Demonstrating success in medical, pharmacy, and nursing education, VERs increased satisfaction and competency among healthcare trainees compared to traditional learning platforms while fostering teamwork and communication in a virtual learning environment.6,7.

Educational objectives: By the end of the activity, learners should be able to: 1) recognize risk factors, symptoms, and presentation for organophosphate poisoning; 2) understand the radiologic and laboratory findings in organophosphate poisoning; 3) distinguish and differentiate electrocardiogram findings in common toxic ingestions; 4) explain the pathophysiology of organophosphate poisoning; 5) understand the importance of decontamination of the patient and personal protective equipment for staff for organophosphate poisoning; 6) describe the airway management of organophosphate poisoning; 7) describe the medical management of organophosphate poisoning, including antidotes and the correct dosing and 8) demonstrate teamwork through communication and collaboration.

Educational methods: The development process involved a seven-step approach, beginning with topic selection. The process involved creating a scenario, defining learning objectives, and designing an appropriate room. Clues and puzzles were tailored to align with the learning objectives and promote interactivity. The VER was hosted on Google Sites (Google LLC), accompanied by a facilitator guide offering content and technical support.

Research methods: This VER leverages technology for distance learning, using Zoom (Zoom Video Communications Inc.) for online sessions with EM trainees. Participants were organized into small groups in breakout rooms on Zoom, following a structured format that included a pre-briefing, a timed escape room scenario, debriefing, and evaluation. Afterward, an evaluation in the format of a survey was distributed to participants. This study was Institutional Review Board exempt.

Results: Out of 120 participants in the VER, 50% responded to a survey. The majority found the activity interactive, engaging, and exciting. This feedback indicated a positive reaction to the VER, consistent with the Kirkpatrick model's first level of assessment.8 The VER effectively promoted learning and reinforced clinical knowledge, contributing to the second level of the Kirkpatrick model. In this case, 84.7% of respondents were able to identify knowledge gaps, and 84.2% of respondents found this to be a feasible model to reinforce medical knowledge.

Discussion: This innovative VER addresses the value of distance-based learning in any setting with an internet connection. It has successfully enhanced collaboration and communication among participants in small groups, making it a valuable resource for medical education. This study has several limitations worth noting including a relatively low survey response rate. Baseline data was not collected prior to the VER. Additionally, the VER was not designed to be an open-book assessment; however, the absence of an in-person moderator makes it challenging to ascertain whether participants used external resources. Furthermore, the exclusive focus of this VER on a single topic may diminish its overall use compared to more traditional didactic sessions. This study is also limited by lack of long-term outcome data. Future studies could further assess knowledge improvement and clinical application. The authors plan to develop additional case-based VERs to advance EM trainees' knowledge, skills, and communication. Overall, the VER offers a promising and free educational tool for distance learning with potential benefits for various settings with internet access.

Topics: Escape room, gamification, global health, organophosphate poisoning, simulation, virtual escape rooms.

开发和设计基于儿科病例的有机磷中毒虚拟逃生室。
受众:这个以案例为基础的虚拟逃生室(VER)是一个教学活动,适合需要了解有机磷毒性的学习者。教育工作者可以在有足够互联网接入的环境中使用该虚拟逃生室进行远程学习:1-3 我们的项目通过使用 VER 来解决有机磷摄入的问题,VER 是一个虚拟学习平台,由真人逃生室改编而来,以教育为目的吸引参与者参与。4,5 VER 在医疗、药学和护理教育中取得了成功,与传统学习平台相比,VER 提高了医疗学员的满意度和能力,同时在虚拟学习环境中促进了团队合作和交流:教育目标:活动结束时,学员应能够1) 识别有机磷中毒的危险因素、症状和表现;2) 了解有机磷中毒的放射学和实验室检查结果;3) 区分常见中毒摄入的心电图检查结果;4) 解释有机磷中毒的病理生理学;5) 了解为有机磷中毒的患者和工作人员消除污染和提供个人防护设备的重要性; 6) 描述有机磷中毒的气道管理; 7) 描述有机磷中毒的医疗管理,包括解毒剂和正确的剂量; 8) 通过沟通和协作展示团队精神。教育方法:开发过程包括从选题开始的七个步骤。这一过程包括创建情景、确定学习目标和设计合适的房间。根据学习目标定制了线索和谜题,以促进互动。VER 寄存在谷歌网站(Google LLC)上,并附有提供内容和技术支持的主持人指南:本 VER 利用远程学习技术,使用 Zoom(Zoom 视频通信公司)与 EM 学员进行在线学习。学员们在 Zoom 上的分组讨论室中分成小组,按照结构化的形式进行学习,其中包括事前汇报、计时逃生室情景模拟、汇报和评估。之后,以调查问卷的形式向参与者分发评估报告。这项研究获得了机构审查委员会的豁免:在 120 名参与 VER 的人员中,50% 的人对调查做出了回应。大多数人认为活动具有互动性、参与性和刺激性。这些反馈表明,参与者对 VER 反应积极,这与 Kirkpatrick 模型的第一级评估相一致。8 VER 有效地促进了学习并强化了临床知识,有助于达到 Kirkpatrick 模型的第二级评估。在这一案例中,84.7% 的受访者能够找出知识差距,84.2% 的受访者认为这是一种可行的巩固医学知识的模式:这一创新的 VER 解决了在任何有互联网连接的环境中进行远程学习的价值问题。它成功地加强了小组参与者之间的合作与交流,使其成为医学教育的宝贵资源。本研究有几个值得注意的局限性,包括调查回复率相对较低。在进行 VER 之前没有收集基线数据。此外,VER 并非设计为开卷评估;但是,由于没有亲自主持,因此很难确定参与者是否使用了外部资源。此外,与更传统的说教式课程相比,该 VER 只关注单一主题可能会降低其整体使用率。本研究还因缺乏长期结果数据而受到限制。未来的研究可以进一步评估知识的改进和临床应用。作者计划开发更多基于病例的 VER,以促进急诊科学员的知识、技能和交流。总之,VER 为远程学习提供了一种前景广阔的免费教育工具,在各种有互联网接入的环境中都有潜在的益处:逃生室、游戏化、全球健康、有机磷中毒、模拟、虚拟逃生室。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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