A dualistic approach to harmonious and obsessive passion: The impact of game mechanics on mobile gaming engagement

IF 3.7 4区 管理学 Q2 BUSINESS
Ha Eun (Grace) Park, Sheau-Fen (Crystal) Yap
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引用次数: 0

Abstract

Current gaming literature lacks empirical evidence on the influence of game design elements and the process through which game engagement can transition into addictive behaviors. Drawing upon the dual theory of passion, this research explores how game design mechanics shape the dualistic experience of passion (i.e., harmonious versus obsessive passion) in mobile gaming consumption. Our netnographic study involved a 2-year participatory observation of an online mobile game community named Empires and Puzzles, culminating in 10,927 posts and nine relevant forum topics. Seven interviews with game developers were also conducted. Our findings reveal that specific mobile game mechanics, namely farming, loot boxing, and raiding, influence the transition from harmonious passion (HP) to obsessive passion (OP) through a pathway characterized by pre-occupying, whilst the recovery mechanism that facilitates the transition from OP back to HP include alleviating. Such findings foreground the theoretical importance of moving beyond a static perspective of gaming engagement. This study contributes to information system literature by developing an empirically grounded framework for understanding the mechanisms underlying the influence of game design on the dualistic nature of mobile gaming passion. Persistent public criticism and government skepticism can impede game businesses. Our insights have the potential to generate positive social impacts by promoting responsible game design to alleviate resistance and skepticism.

Abstract Image

和谐与痴迷激情的二元方法:游戏机制对手机游戏参与度的影响
目前的游戏文献缺乏有关游戏设计元素的影响以及游戏参与转化为成瘾行为的过程的实证证据。本研究借鉴激情二元理论,探讨游戏设计机制如何在手机游戏消费中塑造激情的二元体验(即和谐激情与痴迷激情)。我们的网络研究对一个名为 "帝国与谜题 "的在线手机游戏社区进行了为期两年的参与式观察,最终形成了 10,927 个帖子和 9 个相关论坛主题。我们还对游戏开发者进行了七次访谈。我们的研究结果表明,特定的手机游戏机制,即耕作、战利品拳击和突袭,会影响从和谐激情(HP)到痴迷激情(OP)的转变,其途径以预先占据为特征,而促进从 OP 转变回 HP 的恢复机制包括缓解。这些发现凸显了超越静态游戏参与视角的理论重要性。本研究建立了一个基于经验的框架,用于理解游戏设计对手机游戏热情的二元性的影响机制,从而为信息系统文献做出了贡献。持续的公众批评和政府怀疑会阻碍游戏业务的发展。我们的见解有可能通过促进负责任的游戏设计来缓解抵制和怀疑情绪,从而产生积极的社会影响。
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来源期刊
CiteScore
7.50
自引率
12.80%
发文量
99
期刊介绍: The Internet and the World Wide Web have brought a fundamental change in the way that individuals access data, information and services. Individuals have access to vast amounts of data, to experts and services that are not limited in time or space. This has forced business to change the way in which they conduct their commercial transactions with their end customers and with other businesses, resulting in the development of a global market through the Internet. The emergence of the Internet and electronic commerce raises many new research issues. The Electronic Commerce Research journal will serve as a forum for stimulating and disseminating research into all facets of electronic commerce - from research into core enabling technologies to work on assessing and understanding the implications of these technologies on societies, economies, businesses and individuals. The journal concentrates on theoretical as well as empirical research that leads to better understanding of electronic commerce and its implications. Topics covered by the journal include, but are not restricted to the following subjects as they relate to the Internet and electronic commerce: Dissemination of services through the Internet;Intelligent agents technologies and their impact;The global impact of electronic commerce;The economics of electronic commerce;Fraud reduction on the Internet;Mobile electronic commerce;Virtual electronic commerce systems;Application of computer and communication technologies to electronic commerce;Electronic market mechanisms and their impact;Auctioning over the Internet;Business models of Internet based companies;Service creation and provisioning;The job market created by the Internet and electronic commerce;Security, privacy, authorization and authentication of users and transactions on the Internet;Electronic data interc hange over the Internet;Electronic payment systems and electronic funds transfer;The impact of electronic commerce on organizational structures and processes;Supply chain management through the Internet;Marketing on the Internet;User adaptive advertisement;Standards in electronic commerce and their analysis;Metrics, measurement and prediction of user activity;On-line stock markets and financial trading;User devices for accessing the Internet and conducting electronic transactions;Efficient search techniques and engines on the WWW;Web based languages (e.g., HTML, XML, VRML, Java);Multimedia storage and distribution;Internet;Collaborative learning, gaming and work;Presentation page design techniques and tools;Virtual reality on the net and 3D visualization;Browsers and user interfaces;Web site management techniques and tools;Managing middleware to support electronic commerce;Web based education, and training;Electronic journals and publishing on the Internet;Legal issues, taxation and property rights;Modeling and design of networks to support Internet applications;Modeling, design and sizing of web site servers;Reliability of intensive on-line applications;Pervasive devices and pervasive computing in electronic commerce;Workflow for electronic commerce applications;Coordination technologies for electronic commerce;Personalization and mass customization technologies;Marketing and customer relationship management in electronic commerce;Service creation and provisioning. Audience: Academics and professionals involved in electronic commerce research and the application and use of the Internet. Managers, consultants, decision-makers and developers who value the use of electronic com merce research results. Special Issues: Electronic Commerce Research publishes from time to time a special issue of the devoted to a single subject area. If interested in serving as a guest editor for a special issue, please contact the Editor-in-Chief J. Christopher Westland at westland@uic.edu with a proposal for the special issue. Officially cited as: Electron Commer Res
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