Leah Lovett, Valerio Signorelli, Andy Hudson-Smith
{"title":"Exploring the Materiality of Augmented Reality Markers through Arts-Led Cocreation: Drawing, Weaving, and Tiling","authors":"Leah Lovett, Valerio Signorelli, Andy Hudson-Smith","doi":"10.1162/leon_a_02542","DOIUrl":null,"url":null,"abstract":"<p>This article explores the use of arts-led approaches to augmented reality (AR) marker design through the presentation of four commissioned projects featuring AR markers created using traditional techniques including drawing, hand weaving, and tiling. The physical-to-digital process to convert artworks into AR markers produces opportunities for cocreation with diverse participants and for materiality to shape the AR experience. Reflecting on the materiality of the different techniques in relation to the temporal, spatial, and social settings of each project (arts festivals, a summer school, and workshops on heat wave-risk communication), the authors argue for a responsive approach to integrating multimodal dynamic markers.</p>","PeriodicalId":46524,"journal":{"name":"LEONARDO","volume":"4 1","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2024-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"LEONARDO","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1162/leon_a_02542","RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 0
Abstract
This article explores the use of arts-led approaches to augmented reality (AR) marker design through the presentation of four commissioned projects featuring AR markers created using traditional techniques including drawing, hand weaving, and tiling. The physical-to-digital process to convert artworks into AR markers produces opportunities for cocreation with diverse participants and for materiality to shape the AR experience. Reflecting on the materiality of the different techniques in relation to the temporal, spatial, and social settings of each project (arts festivals, a summer school, and workshops on heat wave-risk communication), the authors argue for a responsive approach to integrating multimodal dynamic markers.
本文通过介绍四个委托项目,探讨了以艺术为主导的增强现实(AR)标记设计方法的应用,这些项目的特点是使用传统技术(包括绘画、手工编织和瓦工)制作 AR 标记。将艺术作品转化为 AR 标识的物理到数字过程为与不同的参与者共同创作提供了机会,也为塑造 AR 体验的物质性提供了机会。作者结合每个项目的时间、空间和社会环境(艺术节、暑期学校和热浪风险交流研讨会),对不同技术的物质性进行了反思,并提出了整合多模态动态标记的响应方法。
期刊介绍:
Leonardo was founded in 1968 in Paris by kinetic artist and astronautical pioneer Frank Malina. Malina saw the need for a journal that would serve as an international channel of communication between artists, with emphasis on the writings of artists who use science and developing technologies in their work. Today, Leonardo is the leading journal for readers interested in the application of contemporary science and technology to the arts.