Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Aalok Gangopadhyay, Paras Gupta, Tarun Sharma, Prajwal Singh, Shanmuganathan Raman
{"title":"Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D","authors":"Aalok Gangopadhyay,&nbsp;Paras Gupta,&nbsp;Tarun Sharma,&nbsp;Prajwal Singh,&nbsp;Shanmuganathan Raman","doi":"10.1111/cgf.15138","DOIUrl":null,"url":null,"abstract":"<p>We introduce the problem of knot-based inverse perceptual art. Given multiple target images and their corresponding viewing configurations, the objective is to find a 3D knot-based tubular structure whose appearance resembles the target images when viewed from the specified viewing configurations. To solve this problem, we first design a differentiable rendering algorithm for rendering tubular knots embedded in 3D for arbitrary perspective camera configurations. Utilizing this differentiable rendering algorithm, we search over the space of knot configurations to find the ideal knot embedding. We represent the knot embeddings via homeomorphisms of the desired template knot, where the weights of an invertible neural network parametrize the homeomorphisms. Our approach is fully differentiable, making it possible to find the ideal 3D tubular structure for the desired perceptual art using gradient-based optimization. We propose several loss functions that impose additional physical constraints, enforcing that the tube is free of self-intersection, lies within a predefined region in space, satisfies the physical bending limits of the tube material, and the material cost is within a specified budget. We demonstrate through results that our knot representation is highly expressive and gives impressive results even for challenging target images in both single-view and multiple-view constraints. Through extensive ablation study, we show that each proposed loss function effectively ensures physical realizability. We construct a real-world 3D-printed object to demonstrate the practical utility of our approach.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"43 5","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15138","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

We introduce the problem of knot-based inverse perceptual art. Given multiple target images and their corresponding viewing configurations, the objective is to find a 3D knot-based tubular structure whose appearance resembles the target images when viewed from the specified viewing configurations. To solve this problem, we first design a differentiable rendering algorithm for rendering tubular knots embedded in 3D for arbitrary perspective camera configurations. Utilizing this differentiable rendering algorithm, we search over the space of knot configurations to find the ideal knot embedding. We represent the knot embeddings via homeomorphisms of the desired template knot, where the weights of an invertible neural network parametrize the homeomorphisms. Our approach is fully differentiable, making it possible to find the ideal 3D tubular structure for the desired perceptual art using gradient-based optimization. We propose several loss functions that impose additional physical constraints, enforcing that the tube is free of self-intersection, lies within a predefined region in space, satisfies the physical bending limits of the tube material, and the material cost is within a specified budget. We demonstrate through results that our knot representation is highly expressive and gives impressive results even for challenging target images in both single-view and multiple-view constraints. Through extensive ablation study, we show that each proposed loss function effectively ensures physical realizability. We construct a real-world 3D-printed object to demonstrate the practical utility of our approach.

搜索我的结,渲染我的结:三维节点的嵌入式搜索和可微分渲染
我们引入了基于结的逆感知艺术问题。给定多个目标图像及其相应的观察配置,目标是找到一个基于结的三维管状结构,当从指定的观察配置观察时,该结构的外观与目标图像相似。为了解决这个问题,我们首先设计了一种可微分渲染算法,用于在任意透视相机配置下渲染嵌入三维的管状结。利用这种可微分渲染算法,我们在管结配置空间中进行搜索,以找到理想的管结嵌入。我们通过所需模板绳结的同构来表示绳结嵌入,其中可逆神经网络的权重是同构的参数。我们的方法是完全可微分的,因此可以使用基于梯度的优化方法为所需的感知艺术找到理想的三维管状结构。我们提出了多个损失函数,这些函数施加了额外的物理约束,强制要求管状结构没有自交,位于空间中的预定区域内,满足管状材料的物理弯曲极限,并且材料成本在指定预算范围内。我们的研究结果表明,我们的结表示法具有很强的表现力,即使在单视角和多视角限制条件下,对于具有挑战性的目标图像,也能给出令人印象深刻的结果。通过广泛的烧蚀研究,我们表明所提出的每个损失函数都能有效确保物理可实现性。我们构建了一个真实世界中的 3D 打印对象,以展示我们方法的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信