Deformable 3D Shape Diffusion Model

Dengsheng Chen, Jie Hu, Xiaoming Wei, Enhua Wu
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Abstract

The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes, thereby constraining the diffusion model's potential for 3D shape manipulation. To address this limitation, we introduce a novel deformable 3D shape diffusion model that facilitates comprehensive 3D shape manipulation, including point cloud generation, mesh deformation, and facial animation. Our approach innovatively incorporates a differential deformation kernel, which deconstructs the generation of geometric structures into successive non-rigid deformation stages. By leveraging a probabilistic diffusion model to simulate this step-by-step process, our method provides a versatile and efficient solution for a wide range of applications, spanning from graphics rendering to facial expression animation. Empirical evidence highlights the effectiveness of our approach, demonstrating state-of-the-art performance in point cloud generation and competitive results in mesh deformation. Additionally, extensive visual demonstrations reveal the significant potential of our approach for practical applications. Our method presents a unique pathway for advancing 3D shape manipulation and unlocking new opportunities in the realm of virtual reality.
可变形三维形状扩散模型
高斯扩散模型最初是为生成图像而设计的,最近已被用于生成三维点云。为了解决这一局限性,我们引入了一种新型的可变形三维形状扩散模型,该模型有助于进行全面的三维形状操作,包括点云生成、网格变形和面部动画。我们的方法创新性地加入了微分变形内核,将几何结构的生成分解为连续的非刚性变形阶段。通过利用概率扩散模型模拟这一逐级过程,我们的方法为从图形渲染到面部表情动画等广泛应用提供了多功能、高效的解决方案。经验证据凸显了我们方法的有效性,在点云生成方面展示了最先进的性能,在网格变形方面也取得了具有竞争力的结果。此外,大量的可视化演示揭示了我们的方法在实际应用中的巨大潜力。我们的方法为推进三维形状操纵和开启虚拟现实领域的新机遇提供了一条独特的途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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