Physically-based Path Tracer using WebGPU and OpenPBR

Simon Stucki, Philipp Ackermann
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Abstract

This work presents a web-based, open-source path tracer for rendering physically-based 3D scenes using WebGPU and the OpenPBR surface shading model. While rasterization has been the dominant real-time rendering technique on the web since WebGL's introduction in 2011, it struggles with global illumination. This necessitates more complex techniques, often relying on pregenerated artifacts to attain the desired level of visual fidelity. Path tracing inherently addresses these limitations but at the cost of increased rendering time. Our work focuses on industrial applications where highly customizable products are common and real-time performance is not critical. We leverage WebGPU to implement path tracing on the web, integrating the OpenPBR standard for physically-based material representation. The result is a near real-time path tracer capable of rendering high-fidelity 3D scenes directly in web browsers, eliminating the need for pregenerated assets. Our implementation demonstrates the potential of WebGPU for advanced rendering techniques and opens new possibilities for web-based 3D visualization in industrial applications.
使用 WebGPU 和 OpenPBR 的物理路径追踪器
自 2011 年 WebGL 推出以来,光栅化一直是网络上最主要的实时渲染技术,但它在全局光照问题上却举步维艰,这就需要采用更复杂的技术,通常需要依赖预生成的人工图像才能达到理想的视觉保真度。路径跟踪从本质上解决了这些限制,但代价是增加了渲染时间。我们的工作侧重于工业应用,在这些应用中,高度可定制的产品很常见,实时性并不重要。我们利用 WebGPU 在网络上实现路径跟踪,并集成了基于物理材料表示的 OpenPBR 标准。其结果是一个接近实时的路径跟踪器,能够直接在网页浏览器中渲染高保真三维场景,无需预生成资产。我们的实现展示了 WebGPU 在高级渲染技术方面的潜力,并为工业应用中基于网络的三维可视化开辟了新的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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