The challenges of and solutions for combining cocreation and agile in the development of health information technologies

IF 3.7 2区 医学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Kasia Tabeau , Marleen de Mul , Mathilde Strating , Laura Fiorini , Filippo Cavallo , Eloise Sengès , Denis Guiot , Estibaliz Arzoz Fernandez , Daniele Sancarlo , Isabelle Fabbricotti
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Abstract

Background

Involving users has become a prominent principle in the development of Health Information Technologies (HIT) and has led to an uprise in agile and cocreation methods. Previous literature shows how the two can be combined in one method, but also suggest that using such a method may come with challenges, for which the solutions are unclear.

Purpose

To identify the challenges of using a method that combines agile and cocreation, provide solutions for these challenges, and evaluate its usage.

Methods and materials

The setting for this research was the Agile Cocreation of Robots for Aging (ACCRA) project. The research consisted of three phases: 1) evaluating the Agile Cocreation method to identify challenges in its usage, by analysing documents from the project (e-mails, meeting notes), 2) solving the challenges to improve the method, by designing solutions in a cocreation session; and 3) evaluating the usage of the improved version via a survey among engineers and user researchers involved in the project.

Results

We identified three main challenges and developed three solutions, which were used in the next phase of the project. First, to engage all stakeholders in cocreation, we implemented more fun and playful materials. Second, to bridge the differences between engineers and user researchers we invested in face-to-face meetings. Third, to manage knowledge in the project we intensified our meeting schedule to weekly meetings. In the quantitative evaluation of the improved cocreation method, the engineers and user researchers were positive about the agile cocreation method and about our improvements.

Conclusion

When developing HIT, a method that combines agile and cocreation is useful because it helps to identify user needs and to translate these needs into technology. To identify the needs of these users and other stakeholders it is important to involve them as active partners in cocreation using fun and playful materials. Engineers and user researchers should bridge their differences and meet face-to-face as much as possible.

在卫生信息技术开发中结合共同创造与敏捷的挑战和解决方案
背景让用户参与已成为开发医疗信息技术(HIT)的一个重要原则,并导致了敏捷和共同创造方法的兴起。以前的文献显示了如何将这两种方法结合在一种方法中,但也表明使用这种方法可能会面临挑战,而解决方案尚不明确。目的确定使用敏捷和共同创造相结合的方法所面临的挑战,为这些挑战提供解决方案,并评估其使用情况。研究包括三个阶段:1)通过分析项目文件(电子邮件、会议记录),评估敏捷协同创造方法,以确定其在使用过程中遇到的挑战;2)通过在协同创造会议上设计解决方案,解决挑战以改进方法;3)通过对参与项目的工程师和用户研究人员进行调查,评估改进版本的使用情况。首先,为了让所有利益相关者都参与到共同创造中来,我们采用了更有趣、更好玩的材料。其次,为了弥合工程师和用户研究人员之间的分歧,我们举行了面对面的会议。第三,为了管理项目中的知识,我们加强了每周会议的安排。在对改进后的共同创造方法进行定量评估时,工程师和用户研究人员对敏捷共同创造方法和我们的改进给予了肯定。要确定这些用户和其他利益相关者的需求,重要的是要让他们作为积极的合作伙伴,使用有趣和好玩的材料参与共同创造。工程师和用户研究人员应消除分歧,尽可能面对面交流。
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来源期刊
International Journal of Medical Informatics
International Journal of Medical Informatics 医学-计算机:信息系统
CiteScore
8.90
自引率
4.10%
发文量
217
审稿时长
42 days
期刊介绍: International Journal of Medical Informatics provides an international medium for dissemination of original results and interpretative reviews concerning the field of medical informatics. The Journal emphasizes the evaluation of systems in healthcare settings. The scope of journal covers: Information systems, including national or international registration systems, hospital information systems, departmental and/or physician''s office systems, document handling systems, electronic medical record systems, standardization, systems integration etc.; Computer-aided medical decision support systems using heuristic, algorithmic and/or statistical methods as exemplified in decision theory, protocol development, artificial intelligence, etc. Educational computer based programs pertaining to medical informatics or medicine in general; Organizational, economic, social, clinical impact, ethical and cost-benefit aspects of IT applications in health care.
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