Research On Game Development and Revenue Based on Generative Artificial Intelligence: A Case Study of Netease

Yize Liu
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Abstract

This study investigates the application of Generative AI in game development and its impact on the final profit of a company. Firstly, the article introduces the development history of generative AI and its application in different fields, focusing on the application in the game industry. Subsequently, the specific application of generative AI technology in game development and its impact on the company’s performance is analysed through a case study of NetEase. It is found that through the introduction of generative AI technology, NetEase has successfully developed a series of innovative and unique games, such as “Ni Shuihan” and “Eggy Party”, and achieved significant commercial success. Finally, the study suggests directions for further research in the future, including more in-depth quantitative analyses of the application of generative AI in different game genres and markets, as well as exploring how individual or small team developers can benefit from the rise of generative AI.
基于生成式人工智能的游戏开发与收入研究:网易案例研究
本研究探讨了生成式人工智能在游戏开发中的应用及其对公司最终利润的影响。首先,文章介绍了生成式人工智能的发展历程及其在不同领域的应用,重点介绍了其在游戏行业的应用。随后,通过对网易公司的案例研究,分析了生成式人工智能技术在游戏开发中的具体应用及其对公司业绩的影响。研究发现,通过引入生成式人工智能技术,网易成功开发了一系列创新独特的游戏,如《倪水寒》和《Eggy Party》,并取得了显著的商业成功。最后,本研究提出了未来进一步研究的方向,包括对生成式人工智能在不同游戏类型和市场中的应用进行更深入的定量分析,以及探讨个人或小型团队开发者如何从生成式人工智能的兴起中获益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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